Don't damage immortal fighters.
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@ -143,7 +143,10 @@ static void checkCollisions(Bullet *b)
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battle.stats[STAT_SHOTS_HIT]++;
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battle.stats[STAT_SHOTS_HIT]++;
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}
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}
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if (!(e->flags & EF_IMMORTAL))
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{
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damageFighter(e, b->damage, b->flags);
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damageFighter(e, b->damage, b->flags);
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}
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b->life = 0;
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b->life = 0;
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b->damage = 0;
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b->damage = 0;
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