Start of capital ships.
This commit is contained in:
parent
7c99ccc845
commit
6084251e9f
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@ -10,7 +10,7 @@ DEPS += defs.h structs.h
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OBJS += ai.o
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OBJS += battle.o bullets.o
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OBJS += challenges.o cJSON.o
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OBJS += capitalShips.o challenges.o cJSON.o
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OBJS += draw.o
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OBJS += effects.o entities.o extractionPoint.o
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OBJS += fighters.o
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@ -0,0 +1,3 @@
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[
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"data/capitalShips/test.json"
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]
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@ -0,0 +1,46 @@
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{
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"name" : "Test Frigate",
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"health" : 1,
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"shield" : 500,
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"shieldRechargeRate" : 60,
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"texture" : "gfx/capitalShips/test/body.png",
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"components" : [
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{
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"health" : 100,
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"texture" : "gfx/capitalShips/test/core.png",
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"x" : 0,
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"y" : -100,
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"flags" : "EF_TAKES_DAMAGE"
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},
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{
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"health" : 100,
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"texture" : "gfx/capitalShips/test/engine1.png",
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"x" : -112,
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"y" : 281,
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"flags" : "EF_TAKES_DAMAGE"
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},
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{
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"health" : 100,
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"texture" : "gfx/capitalShips/test/engine1.png",
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"x" : 112,
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"y" : 281,
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"flags" : "EF_TAKES_DAMAGE"
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},
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{
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"health" : 100,
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"texture" : "gfx/capitalShips/test/engine2.png",
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"x" : -34,
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"y" : 268,
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"flags" : "EF_TAKES_DAMAGE"
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},
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{
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"health" : 100,
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"texture" : "gfx/capitalShips/test/engine2.png",
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"x" : 34,
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"y" : 268,
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"flags" : "EF_TAKES_DAMAGE"
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}
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],
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"guns" : [
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]
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}
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@ -0,0 +1,187 @@
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "capitalShips.h"
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static void componentDie(void);
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static void loadCapitalShipDef(char *filename);
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static void loadComponents(Entity *parent, cJSON *components);
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static void loadGuns(Entity *parent, cJSON *guns);
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static Entity defHead, *defTail;
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Entity *spawnCapitalShip(char *name, int x, int y, int side)
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{
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Entity *def, *e, *capitalShip;
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for (def = defHead.next ; def != NULL ; def = def->next)
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{
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if (strcmp(def->name, name) == 0)
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{
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e = spawnEntity();
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memcpy(e, def, sizeof(Entity));
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e->id = battle.entId;
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e->next = NULL;
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e->x = x;
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e->y = y;
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e->side = side;
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if (e->type == ET_CAPITAL_SHIP)
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{
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capitalShip = e;
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}
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else
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{
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e->owner = capitalShip;
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}
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}
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}
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return capitalShip;
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}
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static void componentDie(void)
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{
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self->alive = ALIVE_DEAD;
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addSmallExplosion();
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playBattleSound(SND_EXPLOSION_1 + rand() % 4, self->x, self->y);
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}
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static void die(void)
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{
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}
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void loadCapitalShipDefs(void)
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{
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cJSON *root, *node;
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char *text;
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text = readFile(getFileLocation("data/capitalShips/list.json"));
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root = cJSON_Parse(text);
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memset(&defHead, 0, sizeof(Entity));
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defTail = &defHead;
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for (node = root->child ; node != NULL ; node = node->next)
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{
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loadCapitalShipDef(node->valuestring);
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}
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cJSON_Delete(root);
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free(text);
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}
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static void loadCapitalShipDef(char *filename)
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{
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cJSON *root;
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char *text;
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Entity *e;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
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text = readFile(getFileLocation(filename));
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e = malloc(sizeof(Entity));
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memset(e, 0, sizeof(Entity));
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defTail->next = e;
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defTail = e;
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e->type = ET_CAPITAL_SHIP;
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e->active = 1;
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root = cJSON_Parse(text);
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STRNCPY(e->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(e->defName, e->name, MAX_NAME_LENGTH);
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e->health = e->maxHealth = cJSON_GetObjectItem(root, "health")->valueint;
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e->shield = e->maxShield = cJSON_GetObjectItem(root, "shield")->valueint;
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e->shieldRechargeRate = cJSON_GetObjectItem(root, "shieldRechargeRate")->valueint;
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e->texture = getTexture(cJSON_GetObjectItem(root, "texture")->valuestring);
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e->die = die;
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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loadComponents(e, cJSON_GetObjectItem(root, "components"));
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loadGuns(e, cJSON_GetObjectItem(root, "guns"));
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cJSON_Delete(root);
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free(text);
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}
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static void loadComponents(Entity *parent, cJSON *components)
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{
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Entity *e;
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cJSON *component;
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if (components)
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{
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component = components->child;
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while (component)
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{
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e = malloc(sizeof(Entity));
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memset(e, 0, sizeof(Entity));
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defTail->next = e;
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defTail = e;
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e->active = 1;
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e->type = ET_CAPITAL_SHIP_COMPONENT;
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STRNCPY(e->name, parent->name, MAX_NAME_LENGTH);
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STRNCPY(e->defName, parent->defName, MAX_NAME_LENGTH);
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e->health = e->maxHealth = cJSON_GetObjectItem(component, "health")->valueint;
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e->offsetX = cJSON_GetObjectItem(component, "x")->valueint;
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e->offsetY = cJSON_GetObjectItem(component, "y")->valueint;
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e->texture = getTexture(cJSON_GetObjectItem(component, "texture")->valuestring);
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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if (cJSON_GetObjectItem(component, "flags"))
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{
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e->flags = flagsToLong(cJSON_GetObjectItem(component, "flags")->valuestring);
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}
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e->die = componentDie;
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component = component->next;
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}
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}
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}
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static void loadGuns(Entity *parent, cJSON *guns)
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{
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}
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void destroyCapitalShipDefs(void)
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{
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Entity *e;
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while (defHead.next)
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{
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e = defHead.next;
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defHead.next = e->next;
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free(e);
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}
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}
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@ -0,0 +1,34 @@
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "../json/cJSON.h"
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extern Entity *spawnEntity(void);
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extern void addSmallExplosion(void);
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extern void playBattleSound(int id, int x, int y);
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extern SDL_Texture *getTexture(char *filename);
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extern char *readFile(char *filename);
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extern char *getFileLocation(char *filename);
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extern long flagsToLong(char *flags);
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extern Battle battle;
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extern Entity *self;
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@ -80,6 +80,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define EF_RETREATING (2 << 8)
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#define EF_NO_EPIC (2 << 9)
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#define EF_STATIC (2 << 10)
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#define EF_TAKES_DAMAGE (2 << 11)
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#define AIF_NONE 0
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#define AIF_FOLLOWS_PLAYER (2 << 0)
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@ -105,7 +106,10 @@ enum
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ET_FIGHTER,
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ET_ITEM,
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ET_WAYPOINT,
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ET_EXTRACTION_POINT
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ET_EXTRACTION_POINT,
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ET_CAPITAL_SHIP_COMPONENT,
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ET_CAPITAL_SHIP_GUN,
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ET_CAPITAL_SHIP
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};
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enum
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@ -23,10 +23,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static void loadObjectives(cJSON *node);
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static void loadPlayer(cJSON *node);
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static void loadFighters(cJSON *node);
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static void loadCapitalShips(cJSON *node);
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static void loadEntities(cJSON *node);
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static void loadItems(cJSON *node);
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static unsigned long hashcode(const char *str);
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static char **toFighterTypeArray(char *types, int *numTypes);
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static char **toTypeArray(char *types, int *numTypes);
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static void loadEpicData(cJSON *node);
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void loadMission(char *filename)
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@ -55,6 +56,8 @@ void loadMission(char *filename)
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loadFighters(cJSON_GetObjectItem(root, "fighters"));
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loadCapitalShips(cJSON_GetObjectItem(root, "capitalShips"));
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loadEntities(cJSON_GetObjectItem(root, "entities"));
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loadItems(cJSON_GetObjectItem(root, "items"));
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@ -216,7 +219,7 @@ static void loadFighters(cJSON *node)
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active = 1;
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number = 1;
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types = toFighterTypeArray(cJSON_GetObjectItem(node, "types")->valuestring, &numTypes);
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types = toTypeArray(cJSON_GetObjectItem(node, "types")->valuestring, &numTypes);
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side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
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x = cJSON_GetObjectItem(node, "x")->valuedouble * GRID_CELL_WIDTH;
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y = cJSON_GetObjectItem(node, "y")->valuedouble * GRID_CELL_HEIGHT;
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@ -262,8 +265,11 @@ static void loadFighters(cJSON *node)
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f = spawnFighter(type, x, y, side);
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f->x += (rand() % scatter) - (rand() % scatter);
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f->y += (rand() % scatter) - (rand() % scatter);
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if (scatter > 1)
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{
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f->x += (rand() % scatter) - (rand() % scatter);
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f->y += (rand() % scatter) - (rand() % scatter);
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}
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f->active = active;
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@ -295,6 +301,88 @@ static void loadFighters(cJSON *node)
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}
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}
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static void loadCapitalShips(cJSON *node)
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{
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Entity *e;
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char **types, *name, *groupName, *type;
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int side, scatter, number, active;
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int i, numTypes;
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float x, y;
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if (node)
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{
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node = node->child;
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while (node)
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{
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name = NULL;
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groupName = NULL;
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scatter = 1;
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active = 1;
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number = 1;
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types = toTypeArray(cJSON_GetObjectItem(node, "types")->valuestring, &numTypes);
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side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
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x = cJSON_GetObjectItem(node, "x")->valuedouble * GRID_CELL_WIDTH;
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y = cJSON_GetObjectItem(node, "y")->valuedouble * GRID_CELL_HEIGHT;
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if (cJSON_GetObjectItem(node, "name"))
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{
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name = cJSON_GetObjectItem(node, "name")->valuestring;
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}
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if (cJSON_GetObjectItem(node, "groupName"))
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{
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groupName = cJSON_GetObjectItem(node, "groupName")->valuestring;
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}
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if (cJSON_GetObjectItem(node, "number"))
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{
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number = cJSON_GetObjectItem(node, "number")->valueint;
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}
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if (cJSON_GetObjectItem(node, "scatter"))
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{
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scatter = cJSON_GetObjectItem(node, "scatter")->valueint;
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}
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if (cJSON_GetObjectItem(node, "active"))
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{
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active = cJSON_GetObjectItem(node, "active")->valueint;
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}
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for (i = 0 ; i < number ; i++)
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{
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type = types[rand() % numTypes];
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e = spawnCapitalShip(type, x, y, side);
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if (scatter > 1)
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{
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e->x += (rand() % scatter) - (rand() % scatter);
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e->y += (rand() % scatter) - (rand() % scatter);
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}
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e->active = active;
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if (name)
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{
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STRNCPY(e->name, name, MAX_NAME_LENGTH);
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}
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if (groupName)
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{
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STRNCPY(e->groupName, groupName, MAX_NAME_LENGTH);
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}
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}
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node = node->next;
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free(types);
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}
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}
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}
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static void loadEntities(cJSON *node)
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{
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Entity *e;
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@ -374,8 +462,11 @@ static void loadEntities(cJSON *node)
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e->x = x;
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e->y = y;
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e->x += (rand() % scatter) - (rand() % scatter);
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e->y += (rand() % scatter) - (rand() % scatter);
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if (scatter > 1)
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{
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e->x += (rand() % scatter) - (rand() % scatter);
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e->y += (rand() % scatter) - (rand() % scatter);
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}
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e->active = active;
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@ -465,8 +556,11 @@ static void loadItems(cJSON *node)
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e->y = y;
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e->active = active;
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e->x += (rand() % scatter) - (rand() % scatter);
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e->y += (rand() % scatter) - (rand() % scatter);
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if (scatter > 1)
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{
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e->x += (rand() % scatter) - (rand() % scatter);
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e->y += (rand() % scatter) - (rand() % scatter);
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}
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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}
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@ -476,7 +570,7 @@ static void loadItems(cJSON *node)
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}
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}
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static char **toFighterTypeArray(char *types, int *numTypes)
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static char **toTypeArray(char *types, int *numTypes)
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{
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int i;
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char **typeArray, *type;
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|
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@ -28,6 +28,7 @@ extern long lookup(char *name);
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extern char *readFile(char *filename);
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extern SDL_Texture *getTexture(char *filename);
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extern Entity *spawnFighter(char *name, int x, int y, int side);
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extern Entity *spawnCapitalShip(char *name, int x, int y, int side);
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extern void startSectionTransition(void);
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extern void endSectionTransition(void);
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extern void playMusic(char *filename);
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|
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@ -79,6 +79,8 @@ struct Entity {
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int side;
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float x;
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float y;
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int offsetX;
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int offsetY;
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int w;
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int h;
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float dx;
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|
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@ -120,6 +120,8 @@ void initGameSystem(void)
|
|||
|
||||
loadFighterDefs();
|
||||
|
||||
loadCapitalShipDefs();
|
||||
|
||||
loadItemDefs();
|
||||
|
||||
initBulletDefs();
|
||||
|
@ -219,6 +221,8 @@ void cleanup(void)
|
|||
|
||||
destroyFighterDefs();
|
||||
|
||||
destroyCapitalShipDefs();
|
||||
|
||||
destroyBulletDefs();
|
||||
|
||||
destroyItemDefs();
|
||||
|
|
|
@ -32,6 +32,7 @@ extern int writeFile(char *filename, char *data);
|
|||
extern char *getSaveFilePath(char *filename);
|
||||
extern void initSounds(void);
|
||||
extern void loadFighterDefs(void);
|
||||
extern void loadCapitalShipDefs(void);
|
||||
extern void loadItemDefs(void);
|
||||
extern void initFonts(void);
|
||||
extern void initBulletDefs(void);
|
||||
|
@ -45,6 +46,7 @@ extern void destroyFonts(void);
|
|||
extern void destroySounds(void);
|
||||
extern void destroyGame(void);
|
||||
extern void destroyFighterDefs(void);
|
||||
extern void destroyCapitalShipDefs(void);
|
||||
extern void destroyBulletDefs(void);
|
||||
extern void destroyItemDefs(void);
|
||||
extern void destroyStarSystems(void);
|
||||
|
|
|
@ -32,6 +32,7 @@ void initLookups(void)
|
|||
|
||||
addLookup("ET_WAYPOINT", ET_WAYPOINT);
|
||||
addLookup("ET_EXTRACTION_POINT", ET_EXTRACTION_POINT);
|
||||
addLookup("ET_CAPITAL_SHIP", ET_CAPITAL_SHIP);
|
||||
|
||||
addLookup("EF_NO_KILL", EF_NO_KILL);
|
||||
addLookup("EF_DISABLED", EF_DISABLED);
|
||||
|
@ -43,6 +44,7 @@ void initLookups(void)
|
|||
addLookup("EF_COLLECTS_ITEMS", EF_COLLECTS_ITEMS);
|
||||
addLookup("EF_NO_EPIC", EF_NO_EPIC);
|
||||
addLookup("EF_STATIC", EF_STATIC);
|
||||
addLookup("EF_TAKES_DAMAGE", EF_TAKES_DAMAGE);
|
||||
|
||||
addLookup("AIF_NONE", AIF_NONE);
|
||||
addLookup("AIF_MOVES_TO_PLAYER", AIF_MOVES_TO_PLAYER);
|
||||
|
|
Loading…
Reference in New Issue