Jumpgate initial state fix.
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@ -588,6 +588,7 @@ static void loadEntities(cJSON *node)
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y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
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y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
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name = NULL;
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name = NULL;
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groupName = NULL;
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groupName = NULL;
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flags = -1;
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name = getJSONValueStr(node, "name", NULL);
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name = getJSONValueStr(node, "name", NULL);
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groupName = getJSONValueStr(node, "groupName", NULL);
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groupName = getJSONValueStr(node, "groupName", NULL);
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