Added generic warnings for capital ships, rather than scripted ones.
This commit is contained in:
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e4dd447d18
commit
690e469ff3
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@ -137,30 +137,6 @@
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"MSG_BOX Wingmate;They're everywhere! I--"
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"MSG_BOX Wingmate;They're everywhere! I--"
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]
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]
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},
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},
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{
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"function" : "CAP_ENGINES_DESTROYED UNF Cleopatra",
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"lines" : [
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"IMPORTANT_MSG_BOX UNF Cleopatra;This is UNF Cleopatra. We are engine crippled. Please provide cover support!"
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]
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},
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{
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"function" : "CAP_HEALTH UNF Cleopatra 3",
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"lines" : [
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"IMPORTANT_MSG_BOX UNF Cleopatra;Mayday! Mayday! We are taking heavy damage! Please assist ASAP!"
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]
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},
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{
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"function" : "CAP_ENGINES_DESTROYED UNF Artemis",
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"lines" : [
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"IMPORTANT_MSG_BOX Wing Commander;Artemis has lost her engines. We need to keep those Pandorans off her!"
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]
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},
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{
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"function" : "CAP_HEALTH UNF Artemis 3",
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"lines" : [
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"IMPORTANT_MSG_BOX UNF Artemis;All fighters, we're taking a pounding here, we don't know how much longer we can survive this."
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]
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},
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{
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{
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"function" : "CAPITAL_SHIPS_LOST 1",
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"function" : "CAPITAL_SHIPS_LOST 1",
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"lines" : [
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"lines" : [
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@ -107,30 +107,6 @@
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"WAIT_MSG_BOX",
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"WAIT_MSG_BOX",
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"COMPLETE_MISSION"
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"COMPLETE_MISSION"
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]
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]
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},
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{
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"function" : "CAP_ENGINES_DESTROYED UNF Hopper",
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"lines" : [
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"IMPORTANT_MSG_BOX UNF Hopper;Our engines have been shot out! We're a sitting duck!"
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]
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},
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{
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"function" : "CAP_HEALTH UNF Hopper 6",
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"lines" : [
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"IMPORTANT_MSG_BOX UNF Hopper;We're taking damage here, guys! Please step it up."
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]
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},
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{
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"function" : "CAP_HEALTH UNF Hopper 3",
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"lines" : [
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"IMPORTANT_MSG_BOX UNF Hopper;We're sustaining heavy damage! All fighters, please assist, ASAP!"
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]
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},
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{
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"function" : "CAP_HEALTH UNF Hopper 1",
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"lines" : [
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"IMPORTANT_MSG_BOX UNF Hopper;Mayday! Mayday! Defences are critical. We can't hold out much longer!"
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]
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}
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}
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]
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]
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}
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}
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@ -100,30 +100,6 @@
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"WAIT_MSG_BOX",
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"WAIT_MSG_BOX",
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"COMPLETE_MISSION"
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"COMPLETE_MISSION"
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]
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]
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},
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{
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"function" : "CAP_ENGINES_DESTROYED UNF Lovelace",
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"lines" : [
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"IMPORTANT_MSG_BOX UNF Lovelace;Our engines have been shot out! We're a sitting duck!"
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]
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},
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{
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"function" : "CAP_HEALTH UNF Lovelace 6",
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"lines" : [
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"IMPORTANT_MSG_BOX UNF Lovelace;We're taking damage here, Sparrows. Please step it up."
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]
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},
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{
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"function" : "CAP_HEALTH UNF Lovelace 3",
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"lines" : [
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"IMPORTANT_MSG_BOX UNF Lovelace;We're sustaining heavy damage! All fighters, please assist, ASAP!"
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]
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},
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{
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"function" : "CAP_HEALTH UNF Lovelace 1",
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"lines" : [
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"IMPORTANT_MSG_BOX UNF Lovelace;Mayday! Mayday! Defences are critical. We can't hold out much longer!"
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]
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}
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}
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]
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]
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}
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}
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@ -34,6 +34,9 @@ static void loadComponents(Entity *parent, cJSON *components);
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static void loadGuns(Entity *parent, cJSON *guns);
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static void loadGuns(Entity *parent, cJSON *guns);
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static void loadEngines(Entity *parent, cJSON *engines);
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static void loadEngines(Entity *parent, cJSON *engines);
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static void disable(void);
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static void disable(void);
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static void issueEnginesDestroyedMessage(Entity *cap);
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static void issueGunsDestroyedMessage(Entity *cap);
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static void issueDamageMessage(Entity *cap);
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static Entity defHead, *defTail;
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static Entity defHead, *defTail;
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@ -252,6 +255,11 @@ static void componentDie(void)
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if (self->owner->health > 0)
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if (self->owner->health > 0)
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{
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{
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runScriptFunction("CAP_HEALTH %s %d", self->owner->name, self->owner->health);
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runScriptFunction("CAP_HEALTH %s %d", self->owner->name, self->owner->health);
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if (self->side == player->side)
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{
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issueDamageMessage(self->owner);
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}
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}
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}
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}
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}
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@ -274,6 +282,11 @@ static void gunDie(void)
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runScriptFunction("CAP_GUNS_DESTROYED %s", self->owner->name);
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runScriptFunction("CAP_GUNS_DESTROYED %s", self->owner->name);
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if (self->side == player->side)
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{
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issueGunsDestroyedMessage(self->owner);
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}
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if (--self->owner->systemPower == 1)
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if (--self->owner->systemPower == 1)
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{
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{
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disable();
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disable();
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@ -312,6 +325,11 @@ static void engineDie(void)
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self->owner->dx = self->owner->dy = 0;
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self->owner->dx = self->owner->dy = 0;
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runScriptFunction("CAP_ENGINES_DESTROYED %s", self->owner->name);
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runScriptFunction("CAP_ENGINES_DESTROYED %s", self->owner->name);
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if (self->side == player->side)
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{
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issueEnginesDestroyedMessage(self->owner);
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}
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}
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}
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if (--self->owner->systemPower == 1)
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if (--self->owner->systemPower == 1)
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@ -729,6 +747,32 @@ void loadCapitalShips(cJSON *node)
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}
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}
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}
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}
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static void issueEnginesDestroyedMessage(Entity *cap)
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{
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addMessageBox(cap->name, _("We've lost engines! We're a sitting duck!"), 1);
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}
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static void issueGunsDestroyedMessage(Entity *cap)
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{
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addMessageBox(cap->name, _("Our guns have been shot out! We have no defences!"), 1);
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}
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static void issueDamageMessage(Entity *cap)
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{
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if (cap->health == cap->maxHealth - 1)
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{
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addMessageBox(cap->name, _("Be advised, we're taking damage here. Please step up support."), 1);
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}
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else if (cap->health == cap->maxHealth / 2)
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{
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addMessageBox(cap->name, _("We're sustaining heavy damage! All fighters, please assist, ASAP!"), 1);
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}
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else if (cap->health == 1)
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{
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addMessageBox(cap->name, _("Mayday! Mayday! Defences are critical. We can't hold out much longer!"), 1);
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}
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}
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void destroyCapitalShipDefs(void)
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void destroyCapitalShipDefs(void)
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{
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{
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Entity *e;
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Entity *e;
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@ -21,8 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define TURN_SPEED 0.1
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#define TURN_SPEED 0.1
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#define TURN_THRESHOLD 2
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#define TURN_THRESHOLD 2
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#define AVOID_FORCE 500
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#include "../common.h"
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#include "../common.h"
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#include "../json/cJSON.h"
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#include "../json/cJSON.h"
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@ -52,6 +50,8 @@ extern char *getTranslatedString(char *string);
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extern void addLargeExplosion(void);
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extern void addLargeExplosion(void);
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extern char **toTypeArray(char *types, int *numTypes);
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extern char **toTypeArray(char *types, int *numTypes);
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extern void updateCondition(char *name, int type);
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extern void updateCondition(char *name, int type);
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extern void addMessageBox(char *title, char *body, int important);
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extern Battle battle;
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extern Battle battle;
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extern Entity *player;
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extern Entity *self;
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extern Entity *self;
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