Trophy tweaks.
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@ -1,6 +1,6 @@
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[
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{
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"id" : "PLATINUM",
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"id" : "_PLATINUM",
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"title" : "One of the seven",
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"description" : "Earn all other trophies",
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"value" : "TROPHY_PLATINUM"
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@ -122,7 +122,7 @@
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},
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{
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"id" : "ATAF",
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"title" : "Man, I gotta get me one of these!",
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"title" : "Oh man, I gotta get me one of these!",
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"description" : "Pilot an ATAF during the campaign",
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"value" : "TROPHY_BRONZE"
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},
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@ -142,13 +142,15 @@
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"id" : "TEAM_PLAYER",
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"title" : "Taking one for the team",
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"description" : "Be killed by a missile that was meant for someone else",
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"value" : "TROPHY_SILVER"
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"value" : "TROPHY_BRONZE",
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"hidden" : 1
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},
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{
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"id" : "BODYGUARD",
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"title" : "The bodyguard",
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"description" : "Kill an enemy with a missile intended for another",
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"value" : "TROPHY_BRONZE"
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"description" : "Kill an enemy with a missile intended for their wing leader",
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"value" : "TROPHY_BRONZE",
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"hidden" : 1
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},
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{
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"id" : "_CHALLENGE_25",
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@ -255,7 +257,8 @@
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"description" : "Destroy 13 or more enemies in an epic battle, without being killed",
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"value" : "TROPHY_SILVER",
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"stat" : "STAT_EPIC_KILL_STREAK",
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"statValue" : 13
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"statValue" : 13,
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"hidden" : 1
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},
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{
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"id" : "ATAF_DESTROYED",
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@ -218,7 +218,7 @@ static void checkCollisions(Bullet *b)
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{
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awardTrophy("TEAM_PLAYER");
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}
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else if (b->owner == player)
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else if (b->owner == player && (e->aiFlags & AIF_MOVES_TO_LEADER) && (b->target->flags & EF_AI_LEADER))
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{
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awardTrophy("BODYGUARD");
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}
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