Show OK / Cancel dialog for restarting and quitting missions.
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@ -26,10 +26,12 @@ static void handleKeyboard(void);
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static void postBattle(void);
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void destroyBattle(void);
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static void doBattle(void);
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static void optQuitBattle(void);
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static void quitBattle(void);
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static void drawMenu(void);
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static void continueGame(void);
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static void resume(void);
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static void restart(void);
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static void retry(void);
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static void start(void);
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static void options(void);
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@ -86,8 +88,8 @@ void initBattle(void)
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getWidget("resume", "inBattle")->action = resume;
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getWidget("options", "inBattle")->action = options;
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getWidget("restart", "inBattle")->action = retry;
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getWidget("quit", "inBattle")->action = quitBattle;
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getWidget("restart", "inBattle")->action = restart;
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getWidget("quit", "inBattle")->action = optQuitBattle;
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getWidget("continue", "battleWon")->action = continueGame;
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getWidget("retry", "battleWon")->action = retry;
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@ -361,8 +363,20 @@ static void returnFromOptions(void)
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selectWidget("resume", "inBattle");
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}
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static void ignoreRestartQuit(void)
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{
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app.modalDialog.type = MD_NONE;
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}
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static void restart(void)
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{
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showOKCancelDialog(&retry, &ignoreRestartQuit, _("Are you sure you want to restart? You will lose your current progress."));
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}
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static void retry(void)
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{
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app.modalDialog.type = MD_NONE;
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postBattle();
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destroyBattle();
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@ -372,8 +386,15 @@ static void retry(void)
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loadMission(game.currentMission->filename);
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}
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static void optQuitBattle(void)
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{
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showOKCancelDialog(&quitBattle, &ignoreRestartQuit, _("Are you sure you want to quit? You will lose your current progress."));
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}
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static void quitBattle(void)
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{
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app.modalDialog.type = MD_NONE;
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postBattle();
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destroyBattle();
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@ -88,6 +88,8 @@ extern void doSpawners(void);
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extern void cancelScript(void);
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extern void awardTrophy(char *id);
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extern void initCredits(void);
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extern void showOKCancelDialog(void (*okCallback)(void), void (*cancelCallback)(void), const char *format, ...);
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extern char *getTranslatedString(char *string);
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extern App app;
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extern Battle battle;
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