Show OK / Cancel dialog for restarting and quitting missions.

This commit is contained in:
Steve 2016-06-03 13:57:24 +01:00
parent 6d64cefce8
commit 6af1df919d
2 changed files with 25 additions and 2 deletions

View File

@ -26,10 +26,12 @@ static void handleKeyboard(void);
static void postBattle(void);
void destroyBattle(void);
static void doBattle(void);
static void optQuitBattle(void);
static void quitBattle(void);
static void drawMenu(void);
static void continueGame(void);
static void resume(void);
static void restart(void);
static void retry(void);
static void start(void);
static void options(void);
@ -86,8 +88,8 @@ void initBattle(void)
getWidget("resume", "inBattle")->action = resume;
getWidget("options", "inBattle")->action = options;
getWidget("restart", "inBattle")->action = retry;
getWidget("quit", "inBattle")->action = quitBattle;
getWidget("restart", "inBattle")->action = restart;
getWidget("quit", "inBattle")->action = optQuitBattle;
getWidget("continue", "battleWon")->action = continueGame;
getWidget("retry", "battleWon")->action = retry;
@ -361,8 +363,20 @@ static void returnFromOptions(void)
selectWidget("resume", "inBattle");
}
static void ignoreRestartQuit(void)
{
app.modalDialog.type = MD_NONE;
}
static void restart(void)
{
showOKCancelDialog(&retry, &ignoreRestartQuit, _("Are you sure you want to restart? You will lose your current progress."));
}
static void retry(void)
{
app.modalDialog.type = MD_NONE;
postBattle();
destroyBattle();
@ -372,8 +386,15 @@ static void retry(void)
loadMission(game.currentMission->filename);
}
static void optQuitBattle(void)
{
showOKCancelDialog(&quitBattle, &ignoreRestartQuit, _("Are you sure you want to quit? You will lose your current progress."));
}
static void quitBattle(void)
{
app.modalDialog.type = MD_NONE;
postBattle();
destroyBattle();

View File

@ -88,6 +88,8 @@ extern void doSpawners(void);
extern void cancelScript(void);
extern void awardTrophy(char *id);
extern void initCredits(void);
extern void showOKCancelDialog(void (*okCallback)(void), void (*cancelCallback)(void), const char *format, ...);
extern char *getTranslatedString(char *string);
extern App app;
extern Battle battle;