Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.

This commit is contained in:
Steve 2015-12-12 17:12:25 +00:00
parent 247c9f79e3
commit 6b06b2a431
8 changed files with 163 additions and 20 deletions

View File

@ -71,28 +71,28 @@
],
"engines" : [
{
"health" : 100,
"health" : 1000,
"texture" : "gfx/capitalShips/corvette/engine1.png",
"x" : -112,
"y" : 281,
"flags" : "EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"health" : 1000,
"texture" : "gfx/capitalShips/corvette/engine1.png",
"x" : 112,
"y" : 281,
"flags" : "EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"health" : 1000,
"texture" : "gfx/capitalShips/corvette/engine2.png",
"x" : -34,
"y" : 268,
"flags" : "EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"health" : 1000,
"texture" : "gfx/capitalShips/corvette/engine2.png",
"x" : 34,
"y" : 268,
@ -108,7 +108,8 @@
"reloadTime" : 40,
"type" : "BT_ROCKET",
"flags" : "EF_TAKES_DAMAGE+EF_STATIC+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
@ -118,7 +119,8 @@
"reloadTime" : 40,
"type" : "BT_ROCKET",
"flags" : "EF_TAKES_DAMAGE+EF_STATIC+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
@ -128,7 +130,8 @@
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
@ -138,7 +141,8 @@
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
@ -148,7 +152,8 @@
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
@ -158,7 +163,8 @@
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
@ -168,7 +174,8 @@
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
@ -178,7 +185,8 @@
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
}
]
}

View File

@ -20,12 +20,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "capitalShips.h"
static void separate(void);
static void think(void);
static void gunThink(void);
static void gunDie(void);
static void componentDie(void);
static void engineThink(void);
static void engineDie(void);
static void findAITarget(void);
static void loadCapitalShipDef(char *filename);
static void loadComponents(Entity *parent, cJSON *components);
static void loadGuns(Entity *parent, cJSON *guns);
@ -66,6 +68,26 @@ Entity *spawnCapitalShip(char *name, int x, int y, int side)
return capitalShip;
}
void doCapitalShip(void)
{
if (self->alive == ALIVE_ALIVE)
{
separate();
if (self->health <= 0)
{
self->health = 0;
self->alive = ALIVE_DYING;
self->die();
if (self == battle.missionTarget)
{
battle.missionTarget = NULL;
}
}
}
}
static void think(void)
{
float dir;
@ -73,13 +95,7 @@ static void think(void)
if (--self->aiActionTime <= 0)
{
self->targetLocation.x = rand() % GRID_SIZE;
self->targetLocation.x *= GRID_CELL_WIDTH;
self->targetLocation.y = rand() % GRID_SIZE;
self->targetLocation.y *= GRID_CELL_HEIGHT;
self->aiActionTime = FPS * (30 + (rand() % 120));
findAITarget();
}
wantedAngle = getAngle(self->x, self->y, self->targetLocation.x, self->targetLocation.y);
@ -100,6 +116,94 @@ static void think(void)
applyFighterThrust();
}
static void findAITarget(void)
{
Entity *e;
unsigned int dist, closest;
self->target = NULL;
dist = closest = MAX_TARGET_RANGE;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (e->active && e->side != self->side && e->flags & EF_AI_TARGET)
{
dist = getDistance(self->x, self->y, e->x, e->y);
if (!self->target || dist < closest)
{
self->target = e;
closest = dist;
}
}
}
if (self->target)
{
self->targetLocation.x = self->target->x + (rand() % 1000 - rand() % 1000);
self->targetLocation.y = self->target->y + (rand() % 1000 - rand() % 1000);
self->aiActionTime = FPS * 15;
}
else
{
self->targetLocation.x = 5 + (rand() % (GRID_SIZE - 10));
self->targetLocation.x *= GRID_CELL_WIDTH;
self->targetLocation.y = 5 + (rand() % (GRID_SIZE - 10));
self->targetLocation.y *= GRID_CELL_HEIGHT;
self->aiActionTime = FPS * (30 + (rand() % 120));
}
}
static void separate(void)
{
int angle;
int distance;
float dx, dy, force;
int count;
Entity *e, **candidates;
int i;
dx = dy = 0;
count = 0;
force = 0;
candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self);
for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
{
if (e->type == ET_CAPITAL_SHIP)
{
distance = getDistance(e->x, e->y, self->x, self->y);
if (distance > 0 && distance < self->separationRadius)
{
angle = getAngle(self->x, self->y, e->x, e->y);
dx += sin(TO_RAIDANS(angle));
dy += -cos(TO_RAIDANS(angle));
force += (self->separationRadius - distance) * 0.005;
count++;
}
}
}
if (count > 0)
{
dx /= count;
dy /= count;
dx *= force;
dy *= force;
self->dx -= dx;
self->dy -= dy;
}
}
static void gunThink(void)
{
doAI();
@ -214,6 +318,9 @@ static void loadCapitalShipDef(char *filename)
e->action = think;
e->die = die;
SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
e->separationRadius = MAX(e->w, e->h) * 3;
SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
loadComponents(e, cJSON_GetObjectItem(root, "components"));
@ -307,6 +414,11 @@ static void loadGuns(Entity *parent, cJSON *guns)
e->texture = getTexture(cJSON_GetObjectItem(gun, "texture")->valuestring);
e->guns[0].type = lookup(cJSON_GetObjectItem(gun, "type")->valuestring);
if (cJSON_GetObjectItem(gun, "missiles"))
{
e->missiles = cJSON_GetObjectItem(gun, "missiles")->valueint;
}
if (cJSON_GetObjectItem(gun, "aiFlags"))
{
e->aiFlags = flagsToLong(cJSON_GetObjectItem(gun, "aiFlags")->valuestring);

View File

@ -28,6 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern Entity *spawnEntity(void);
extern void addSmallExplosion(void);
extern void playBattleSound(int id, int x, int y);
extern float getAngle(int x1, int y1, int x2, int y2);
extern SDL_Texture *getTexture(char *filename);
extern char *readFile(char *filename);
extern char *getFileLocation(char *filename);
@ -38,6 +39,8 @@ extern float getAngle(int x1, int y1, int x2, int y2);
extern float mod(float n, float x);
extern void applyFighterThrust(void);
extern void addLargeEngineEffect(void);
extern int getDistance(int x1, int y1, int x2, int y2);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern Battle battle;
extern Entity *self;

View File

@ -90,6 +90,10 @@ void doEntities(void)
doFighter();
break;
case ET_CAPITAL_SHIP:
doCapitalShip();
break;
default:
doEntity();
break;
@ -236,7 +240,7 @@ static void doEntity(void)
{
if (self->die)
{
if (self->health <= 0 && self->die && self->alive == ALIVE_ALIVE)
if (self->health <= 0 && self->alive == ALIVE_ALIVE)
{
self->health = 0;
self->alive = ALIVE_DYING;

View File

@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern void blitRotated(SDL_Texture *t, int x, int y, int angle);
extern void doFighter(void);
extern void doCapitalShip(void);
extern void addToGrid(Entity *e);
extern void removeFromGrid(Entity *e);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);

View File

@ -82,6 +82,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define EF_STATIC (2 << 10)
#define EF_TAKES_DAMAGE (2 << 11)
#define EF_SECONDARY_TARGET (2 << 12)
#define EF_AI_TARGET (2 << 13)
#define EF_AI_LEADER (2 << 14)
#define AIF_NONE 0
#define AIF_FOLLOWS_PLAYER (2 << 0)

View File

@ -307,6 +307,7 @@ static void loadCapitalShips(cJSON *node)
char **types, *name, *groupName, *type;
int side, scatter, number, active;
int i, numTypes;
long flags;
float x, y;
if (node)
@ -320,6 +321,7 @@ static void loadCapitalShips(cJSON *node)
scatter = 1;
active = 1;
number = 1;
flags = -1;
types = toTypeArray(cJSON_GetObjectItem(node, "types")->valuestring, &numTypes);
side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
@ -351,6 +353,11 @@ static void loadCapitalShips(cJSON *node)
active = cJSON_GetObjectItem(node, "active")->valueint;
}
if (cJSON_GetObjectItem(node, "flags"))
{
flags = flagsToLong(cJSON_GetObjectItem(node, "flags")->valuestring);
}
for (i = 0 ; i < number ; i++)
{
type = types[rand() % numTypes];
@ -374,6 +381,11 @@ static void loadCapitalShips(cJSON *node)
{
STRNCPY(e->groupName, groupName, MAX_NAME_LENGTH);
}
if (flags != -1)
{
e->flags = flags;
}
}
node = node->next;

View File

@ -46,6 +46,7 @@ void initLookups(void)
addLookup("EF_STATIC", EF_STATIC);
addLookup("EF_TAKES_DAMAGE", EF_TAKES_DAMAGE);
addLookup("EF_SECONDARY_TARGET", EF_SECONDARY_TARGET);
addLookup("EF_AI_TARGET", EF_AI_TARGET);
addLookup("AIF_NONE", AIF_NONE);
addLookup("AIF_MOVES_TO_PLAYER", AIF_MOVES_TO_PLAYER);