Various boost tweaks.
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@ -355,11 +355,12 @@ void applyFighterThrust(void)
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self->dy += -cos(TO_RAIDANS(self->angle)) * 0.1;
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self->dy += -cos(TO_RAIDANS(self->angle)) * 0.1;
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self->thrust = sqrt((self->dx * self->dx) + (self->dy * self->dy));
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self->thrust = sqrt((self->dx * self->dx) + (self->dy * self->dy));
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if (self->thrust > self->speed * self->speed)
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while (self->thrust > self->speed * self->speed)
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{
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{
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v = (self->speed / sqrt(self->thrust));
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v = (self->speed / sqrt(self->thrust));
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self->dx = v * self->dx;
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self->dx = v * self->dx;
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self->dy = v * self->dy;
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self->dy = v * self->dy;
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self->thrust = sqrt((self->dx * self->dx) + (self->dy * self->dy));
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}
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}
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}
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}
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@ -30,7 +30,7 @@ static void drawDistancesInfo(void);
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static void drawHudMessages(void);
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static void drawHudMessages(void);
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static void drawPlayerSelect(void);
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static void drawPlayerSelect(void);
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static void drawAbilityBars(void);
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static void drawAbilityBars(void);
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static void drawBoostECMBar(int x, int y, int r, int g, int b, int available);
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static void drawBoostECMBar(int current, int max, int x, int y, int r, int g, int b);
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static HudMessage hudMessageHead;
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static HudMessage hudMessageHead;
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static HudMessage *hudMessageTail;
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static HudMessage *hudMessageTail;
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@ -216,15 +216,18 @@ static void drawHealthShieldBar(int current, int max, int x, int y, int r, int g
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static void drawAbilityBars(void)
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static void drawAbilityBars(void)
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{
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{
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drawBoostECMBar(10, 50, 128, 128, 255, battle.boostTimer == 0);
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drawBoostECMBar(battle.boostTimer, BOOST_RECHARGE_TIME, 10, 50, 128, 128, 255);
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drawBoostECMBar(160, 50, 255, 128, 0, battle.ecmTimer == 0);
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drawBoostECMBar(battle.ecmTimer, ECM_RECHARGE_TIME, 160, 50, 255, 128, 0);
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}
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}
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static void drawBoostECMBar(int x, int y, int r, int g, int b, int available)
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static void drawBoostECMBar(int current, int max, int x, int y, int r, int g, int b)
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{
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{
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SDL_Rect rect;
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SDL_Rect rect;
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float percent = current;
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percent /= max;
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rect.x = x;
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rect.x = x;
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rect.y = y;
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rect.y = y;
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rect.w = 100;
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rect.w = 100;
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@ -236,16 +239,22 @@ static void drawBoostECMBar(int x, int y, int r, int g, int b, int available)
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SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
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SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
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SDL_RenderDrawRect(app.renderer, &rect);
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SDL_RenderDrawRect(app.renderer, &rect);
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if (available)
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rect.x += 2;
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{
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rect.y += 2;
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rect.x += 2;
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rect.w -= 4;
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rect.y += 2;
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rect.h -= 4;
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rect.w -= 4;
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rect.h -= 4;
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SDL_SetRenderDrawColor(app.renderer, r, g, b, 255);
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rect.w *= percent;
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SDL_RenderFillRect(app.renderer, &rect);
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if (current < max)
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{
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r /= 2;
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g /= 2;
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b /= 2;
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}
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}
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SDL_SetRenderDrawColor(app.renderer, r, g, b, 255);
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SDL_RenderFillRect(app.renderer, &rect);
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}
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}
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static void drawWeaponInfo(void)
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static void drawWeaponInfo(void)
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@ -59,16 +59,16 @@ void initPlayer(void)
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player->action = NULL;
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player->action = NULL;
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battle.boostTimer = 0;
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battle.boostTimer = BOOST_RECHARGE_TIME;
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battle.ecmTimer = 0;
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battle.ecmTimer = ECM_RECHARGE_TIME;
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}
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}
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void doPlayer(void)
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void doPlayer(void)
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{
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{
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battle.boostTimer = MAX(battle.boostTimer - 1, 0);
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battle.boostTimer = MIN(battle.boostTimer + 1, BOOST_RECHARGE_TIME);
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battle.ecmTimer = MAX(battle.ecmTimer - 1, 0);
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battle.ecmTimer = MIN(battle.ecmTimer + 1, ECM_RECHARGE_TIME);
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if (battle.boostTimer == BOOST_FINISHED_TIME)
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if (battle.boostTimer == (int)BOOST_FINISHED_TIME)
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{
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{
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applyFighterThrust();
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applyFighterThrust();
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}
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}
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@ -89,7 +89,7 @@ void doPlayer(void)
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player->angle += 4;
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player->angle += 4;
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}
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}
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if (app.keyboard[SDL_SCANCODE_UP] && battle.boostTimer < BOOST_FINISHED_TIME)
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if (app.keyboard[SDL_SCANCODE_UP] && battle.boostTimer > BOOST_FINISHED_TIME)
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{
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{
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applyFighterThrust();
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applyFighterThrust();
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}
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}
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@ -132,12 +132,14 @@ void doPlayer(void)
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app.keyboard[SDLK_t] = 0;
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app.keyboard[SDLK_t] = 0;
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}
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}
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if (app.keyboard[SDL_SCANCODE_SPACE] && !battle.boostTimer)
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if (app.keyboard[SDL_SCANCODE_SPACE] && battle.boostTimer == BOOST_RECHARGE_TIME)
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{
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{
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playSound(SND_BOOST);
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activateBoost();
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activateBoost();
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}
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}
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if (app.keyboard[SDL_SCANCODE_E] && !battle.ecmTimer)
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if (app.keyboard[SDL_SCANCODE_E] && battle.ecmTimer == ECM_RECHARGE_TIME)
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{
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{
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activateECM();
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activateECM();
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}
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}
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@ -242,12 +244,12 @@ static void activateBoost(void)
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self->dy += -cos(TO_RAIDANS(self->angle)) * 10;
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self->dy += -cos(TO_RAIDANS(self->angle)) * 10;
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self->thrust = sqrt((self->dx * self->dx) + (self->dy * self->dy));
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self->thrust = sqrt((self->dx * self->dx) + (self->dy * self->dy));
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battle.boostTimer = BOOST_RECHARGE_TIME;
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battle.boostTimer = 0;
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}
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}
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static void activateECM(void)
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static void activateECM(void)
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{
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{
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battle.ecmTimer = ECM_RECHARGE_TIME;
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battle.ecmTimer = 0;
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}
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}
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static void switchGuns(void)
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static void switchGuns(void)
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@ -32,6 +32,7 @@ extern void applyFighterBrakes(void);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern int mod(int n, int x);
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extern int mod(int n, int x);
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extern void playSound(int id);
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extern void failMission(void);
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extern void failMission(void);
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extern App app;
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extern App app;
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@ -76,7 +76,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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/* player abilities */
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/* player abilities */
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#define BOOST_RECHARGE_TIME (FPS * 5)
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#define BOOST_RECHARGE_TIME (FPS * 5)
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#define BOOST_FINISHED_TIME (BOOST_RECHARGE_TIME - FPS * 0.5)
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#define BOOST_FINISHED_TIME (FPS * 0.75)
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#define ECM_RECHARGE_TIME (FPS * 5)
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#define ECM_RECHARGE_TIME (FPS * 5)
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enum
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enum
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@ -153,6 +153,7 @@ enum
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SND_EXPLOSION_3,
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SND_EXPLOSION_3,
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SND_EXPLOSION_4,
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SND_EXPLOSION_4,
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SND_MISSILE,
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SND_MISSILE,
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SND_BOOST,
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SND_GUI_CLICK,
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SND_GUI_CLICK,
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SND_GUI_SELECT,
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SND_GUI_SELECT,
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SND_GUI_CLOSE,
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SND_GUI_CLOSE,
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