Hide mouse pointer during credits.
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parent
4ef44ed636
commit
713f30ed5e
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@ -55,7 +55,10 @@ void presentScene(void)
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}
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}
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}
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}
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drawMouse();
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if (!app.hideMouse)
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{
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drawMouse();
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}
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SDL_SetRenderTarget(app.renderer, NULL);
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SDL_SetRenderTarget(app.renderer, NULL);
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SDL_RenderCopy(app.renderer, app.backBuffer, NULL, NULL);
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SDL_RenderCopy(app.renderer, app.backBuffer, NULL, NULL);
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@ -51,6 +51,8 @@ void initCredits(void)
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loadCredits();
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loadCredits();
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app.hideMouse = 1;
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endSectionTransition();
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endSectionTransition();
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playMusic("music/main/Her Violet Eyes.mp3", 0);
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playMusic("music/main/Her Violet Eyes.mp3", 0);
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@ -74,6 +76,8 @@ static void logic(void)
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if (--timeout <= 0)
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if (--timeout <= 0)
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{
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{
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app.hideMouse = 0;
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initTitle();
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initTitle();
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}
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}
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}
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}
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@ -488,6 +488,7 @@ typedef struct {
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int musicVolume;
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int musicVolume;
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int soundVolume;
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int soundVolume;
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int doTrophyAlerts;
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int doTrophyAlerts;
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int hideMouse;
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Gameplay gameplay;
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Gameplay gameplay;
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Mouse mouse;
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Mouse mouse;
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int keyboard[MAX_KEYBOARD_KEYS];
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int keyboard[MAX_KEYBOARD_KEYS];
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