Added targetLocation, to assist with civilian evasions.
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@ -107,6 +107,7 @@ struct Entity {
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Weapon guns[MAX_FIGHTER_GUNS];
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Weapon guns[MAX_FIGHTER_GUNS];
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Weapon missiles;
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Weapon missiles;
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long flags;
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long flags;
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SDL_Point targetLocation;
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Entity *target;
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Entity *target;
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void (*action)(void);
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void (*action)(void);
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void (*defaultAction)(void);
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void (*defaultAction)(void);
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