Added debris.
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parent
99eb742d34
commit
743786efb8
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@ -11,7 +11,7 @@ DEPS += defs.h structs.h
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OBJS += ai.o
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OBJS += battle.o bullets.o
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OBJS += capitalShips.o challenges.o cJSON.o
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OBJS += draw.o
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OBJS += debris.o draw.o
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OBJS += effects.o entities.o extractionPoint.o
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OBJS += fighters.o
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OBJS += galacticMap.o game.o grid.o
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@ -42,6 +42,7 @@ void initBattle(void)
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{
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memset(&battle, 0, sizeof(Battle));
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battle.bulletTail = &battle.bulletHead;
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battle.debrisTail = &battle.debrisHead;
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battle.entityTail = &battle.entityHead;
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battle.effectTail = &battle.effectHead;
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battle.objectiveTail = &battle.objectiveHead;
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@ -68,6 +69,8 @@ void initBattle(void)
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initMissionInfo();
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initDebris();
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resetWaypoints();
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show = SHOW_BATTLE;
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@ -136,6 +139,8 @@ static void doBattle(void)
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doEffects();
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doDebris();
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doPlayer();
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doMessageBox();
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@ -177,6 +182,8 @@ static void draw(void)
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drawBullets();
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drawDebris();
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drawEffects();
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drawHud();
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@ -339,6 +346,7 @@ void destroyBattle(void)
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{
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Entity *ent;
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Bullet *b;
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Debris *d;
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Effect *e;
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Objective *o;
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@ -358,6 +366,14 @@ void destroyBattle(void)
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}
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battle.bulletTail = &battle.bulletHead;
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while (battle.debrisHead.next)
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{
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d = battle.debrisHead.next;
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battle.debrisHead.next = d->next;
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free(d);
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}
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battle.debrisTail = &battle.debrisHead;
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while (battle.effectHead.next)
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{
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e = battle.effectHead.next;
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@ -75,6 +75,9 @@ extern void doMessageBox(void);
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extern void drawMessageBox(void);
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extern void resetMessageBox(void);
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extern void initBullets(void);
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extern void initDebris(void);
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extern void doDebris(void);
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extern void drawDebris(void);
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extern App app;
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extern Battle battle;
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@ -0,0 +1,141 @@
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "debris.h"
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static void changeCourse(Debris *d);
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static Debris *debrisToDraw[MAX_DEBRIS_TO_DRAW];
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static SDL_Texture *debrisTexture[MAX_DEBRIS_TEXTURES];
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void initDebris(void)
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{
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memset(debrisToDraw, 0, sizeof(Debris*) * MAX_DEBRIS_TO_DRAW);
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debrisTexture[0] = getTexture("gfx/debris/debris1.png");
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debrisTexture[1] = getTexture("gfx/debris/debris2.png");
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debrisTexture[2] = getTexture("gfx/debris/debris3.png");
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debrisTexture[3] = getTexture("gfx/debris/debris4.png");
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debrisTexture[4] = getTexture("gfx/debris/debris5.png");
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debrisTexture[5] = getTexture("gfx/debris/debris6.png");
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}
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void addDebris(int x, int y, int amount)
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{
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int i;
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Debris *d;
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for (i = 0 ; i < amount ; i++)
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{
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d = malloc(sizeof(Debris));
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memset(d, 0, sizeof(Debris));
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battle.debrisTail->next = d;
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battle.debrisTail = d;
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d->x = x;
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d->y = y;
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d->dx = rand() % 500 - rand() % 500;
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d->dx *= 0.01;
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d->dy = rand() % 500 - rand() % 500;
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d->dy *= 0.01;
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d->health = FPS + (FPS * (rand() % 3));
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d->texture = debrisTexture[rand() % MAX_DEBRIS_TEXTURES];
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}
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}
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void doDebris(void)
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{
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int i;
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Debris *d, *prev;
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memset(debrisToDraw, 0, sizeof(Debris*) * MAX_DEBRIS_TO_DRAW);
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prev = &battle.debrisHead;
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i = 0;
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for (d = battle.debrisHead.next ; d != NULL ; d = d->next)
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{
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d->x += d->dx;
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d->y += d->dy;
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if (--d->thinkTime <= 0)
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{
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changeCourse(d);
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}
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d->angle = mod(d->angle + 1, 360);
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addDebrisFire(d->x, d->y);
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if (--d->health <= 0)
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{
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if (d == battle.debrisTail)
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{
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battle.debrisTail = prev;
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}
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prev->next = d->next;
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free(d);
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d = prev;
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}
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else
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{
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if (collision(d->x - 16 - battle.camera.x, d->y - 16 - battle.camera.y, 32, 32, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
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{
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debrisToDraw[i++] = d;
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if (i >= MAX_DEBRIS_TO_DRAW)
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{
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printf("Too much debris to draw\n");
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exit(1);
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}
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}
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}
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prev = d;
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}
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}
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static void changeCourse(Debris *d)
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{
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float dir;
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dir = rand() % 25 - rand() % 25;
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dir *= 0.01;
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d->dx += dir;
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dir = rand() % 25 - rand() % 25;
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dir *= 0.01;
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d->dy += dir;
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d->thinkTime = 1 + (rand() % 5);
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}
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void drawDebris(void)
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{
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int i;
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Debris *d;
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for (i = 0, d = debrisToDraw[i] ; d != NULL ; d = debrisToDraw[++i])
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{
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blitRotated(d->texture, d->x - battle.camera.x, d->y - battle.camera.y, d->angle);
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}
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}
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@ -0,0 +1,34 @@
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "../json/cJSON.h"
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#define MAX_DEBRIS_TO_DRAW 512
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#define MAX_DEBRIS_TEXTURES 6
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extern float mod(float n, float x);
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extern void blitRotated(SDL_Texture *texture, int x, int y, int angle);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern SDL_Texture *getTexture(char *filename);
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extern void addDebrisFire(int x, int y);
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extern Battle battle;
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@ -140,6 +140,31 @@ void addSmallFighterExplosion(void)
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e->y -= e->size / 2;
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}
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void addDebrisFire(int x, int y)
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{
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Effect *e;
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e = malloc(sizeof(Effect));
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memset(e, 0, sizeof(Effect));
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battle.effectTail->next = e;
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battle.effectTail = e;
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e->type = EFFECT_TEXTURE;
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e->x = x + (rand() % 8 - rand() % 8);
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e->y = y + (rand() % 8 - rand() % 8);
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e->texture = explosionTexture;
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e->health = 0;
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e->size = 8 + rand() % 9;
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setRandomFlameHue(e);
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e->a = rand() % 256;
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e->x -= e->size / 2;
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e->y -= e->size / 2;
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}
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void addSmallExplosion(void)
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{
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int i;
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@ -469,6 +469,7 @@ static void immediateDie(void)
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self->alive = ALIVE_DEAD;
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addSmallExplosion();
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playBattleSound(SND_EXPLOSION_1 + rand() % 4, self->x, self->y);
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addDebris(self->x, self->y, 8);
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}
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static void spinDie(void)
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@ -491,6 +492,7 @@ static void spinDie(void)
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self->alive = ALIVE_DEAD;
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addSmallExplosion();
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playBattleSound(SND_EXPLOSION_1 + rand() % 4, self->x, self->y);
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addDebris(self->x, self->y, 8);
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}
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}
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@ -512,6 +514,7 @@ static void straightDie(void)
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self->alive = ALIVE_DEAD;
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addSmallExplosion();
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playBattleSound(SND_EXPLOSION_1 + rand() % 4, self->x, self->y);
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addDebris(self->x, self->y, 8);
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}
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}
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@ -44,6 +44,7 @@ extern void addShieldSplinterEffect(Entity *ent);
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extern void completeMission(void);
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extern void runScriptFunction(char *format, ...);
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extern char *getFileLocation(char *filename);
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extern void addDebris(int x, int y, int amount);
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extern App app;
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extern Battle battle;
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@ -23,6 +23,7 @@ typedef struct Lookup Lookup;
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typedef struct Weapon Weapon;
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typedef struct Entity Entity;
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typedef struct Bullet Bullet;
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typedef struct Debris Debris;
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typedef struct Effect Effect;
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typedef struct Objective Objective;
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typedef struct StarSystem StarSystem;
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@ -140,6 +141,18 @@ struct Bullet {
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Bullet *next;
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};
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struct Debris {
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float x;
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float y;
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float dx;
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float dy;
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int health;
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int thinkTime;
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float angle;
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SDL_Texture *texture;
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Debris *next;
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};
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typedef struct {
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float x;
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float y;
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@ -247,6 +260,7 @@ typedef struct {
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PointF planet;
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Entity entityHead, *entityTail;
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Bullet bulletHead, *bulletTail;
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Debris debrisHead, *debrisTail;
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Effect effectHead, *effectTail;
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Objective objectiveHead, *objectiveTail;
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struct cJSON *missionJSON;
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