Raise suspicion levels if player fires guns or uses ECM when enemies are present.
This commit is contained in:
parent
2af1fa6476
commit
7471371b61
|
@ -311,6 +311,11 @@ static void handleMouse(void)
|
||||||
{
|
{
|
||||||
fireRocket(player);
|
fireRocket(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (battle.hasSuspicionLevel && !battle.numEnemies)
|
||||||
|
{
|
||||||
|
battle.suspicionLevel += (MAX_SUSPICION_LEVEL * 0.05);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isControl(CONTROL_ACCELERATE))
|
if (isControl(CONTROL_ACCELERATE))
|
||||||
|
@ -489,6 +494,11 @@ static void activateECM(void)
|
||||||
addECMEffect(player);
|
addECMEffect(player);
|
||||||
|
|
||||||
battle.stats[STAT_ECM]++;
|
battle.stats[STAT_ECM]++;
|
||||||
|
|
||||||
|
if (battle.hasSuspicionLevel && !battle.numEnemies)
|
||||||
|
{
|
||||||
|
battle.suspicionLevel += (MAX_SUSPICION_LEVEL * 0.25);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void switchGuns(void)
|
static void switchGuns(void)
|
||||||
|
|
Loading…
Reference in New Issue