Waypoint challenge updates.
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599c4fc338
commit
7979b175a2
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@ -14,18 +14,19 @@
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},
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"challenge" : {
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"waypointLimit" : 5,
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"timeLimit" : 120,
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"challenges" : [
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{
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"type" : "CHALLENGE_TIME",
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"value" : 60
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},
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{
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"type" : "CHALLENGE_TIME",
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"value" : 90
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"value" : 80
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},
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{
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"type" : "CHALLENGE_TIME",
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"value" : 120
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},
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{
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"type" : "CHALLENGE_ARMOUR",
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"value" : 100
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}
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]
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},
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@ -33,34 +34,46 @@
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{
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"groupName" : "RT1",
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"types" : "Rocket Turret",
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"x" : 35,
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"y" : 15,
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"x" : 30,
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"y" : 30,
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"side" : "SIDE_REBEL",
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"active" : 0
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"scatter" : 1000,
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"number" : 2
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},
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{
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"groupName" : "RT1",
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"types" : "Rocket Turret",
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"x" : 30,
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"y" : 20,
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"side" : "SIDE_REBEL",
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"scatter" : 1000,
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"number" : 2
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},
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{
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"groupName" : "RT2",
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"types" : "Rocket Turret",
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"x" : 15,
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"y" : 15,
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"x" : 20,
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"y" : 20,
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"side" : "SIDE_REBEL",
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"active" : 0
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"scatter" : 1000,
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"number" : 2
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},
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{
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"groupName" : "RT3",
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"types" : "Rocket Turret",
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"x" : 15,
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"y" : 35,
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"x" : 20,
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"y" : 30,
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"side" : "SIDE_REBEL",
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"active" : 0
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}
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"scatter" : 1000,
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"number" : 2
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},
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{
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"groupName" : "RT4",
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"types" : "Rocket Turret",
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"x" : 25,
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"y" : 25,
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"side" : "SIDE_REBEL",
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"scatter" : 500,
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"scatter" : 1000,
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"number" : 2,
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"active" : 0
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}
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@ -68,26 +81,26 @@
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"entities" : [
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{
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"type" : "ET_WAYPOINT",
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"x" : 35,
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"y" : 35,
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"x" : 30,
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"y" : 30,
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"active" : 0
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},
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{
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"type" : "ET_WAYPOINT",
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"x" : 35,
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"y" : 15,
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"x" : 30,
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"y" : 20,
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"active" : 0
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},
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{
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"type" : "ET_WAYPOINT",
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"x" : 15,
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"y" : 15,
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"x" : 20,
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"y" : 20,
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"active" : 0
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},
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{
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"type" : "ET_WAYPOINT",
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"x" : 15,
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"y" : 35,
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"x" : 20,
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"y" : 30,
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"active" : 0
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},
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{
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@ -98,24 +111,6 @@
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}
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],
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"script" : [
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{
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"function" : "Waypoint #1",
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"lines" : [
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"ACTIVATE_ENTITY_GROUPS RT1"
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]
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},
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{
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"function" : "Waypoint #2",
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"lines" : [
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"ACTIVATE_ENTITY_GROUPS RT2"
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]
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},
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{
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"function" : "Waypoint #3",
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"lines" : [
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"ACTIVATE_ENTITY_GROUPS RT3"
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]
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},
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{
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"function" : "Waypoint #4",
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"lines" : [
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@ -67,6 +67,8 @@ static void think(void)
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runScriptFunction(self->name);
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activateNextWaypoint(self->id);
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battle.stats[STAT_WAYPOINTS_VISITED]++;
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}
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}
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@ -32,6 +32,7 @@ static void updateChallenges(void);
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static char *getFormattedChallengeDescription(const char *format, ...);
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char *getChallengeDescription(Challenge *c);
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static int hasFailedAllChallenges(void);
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static int challengeFinished(void);
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static void printStats(void);
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static char descriptionBuffer[MAX_DESCRIPTION_LENGTH];
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@ -54,7 +55,6 @@ void initChallenges(void)
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challengeDescription[CHALLENGE_LOSSES] = _("Do not lose more than %d team mates");
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challengeDescription[CHALLENGE_PLAYER_KILLS] = _("Take down %d enemy targets");
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challengeDescription[CHALLENGE_DISABLE] = _("Disable %d or more enemy fighters");
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challengeDescription[CHALLENGE_TIME_MINS] = _("Complete challenge in %d minutes or less");
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tail = &game.challengeMissionHead;
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@ -78,7 +78,7 @@ void doChallenges(void)
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{
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if (game.currentMission->challengeData.isChallenge && battle.status == MS_IN_PROGRESS)
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{
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if (game.currentMission->challengeData.timeLimit > 0 && battle.stats[STAT_TIME] >= game.currentMission->challengeData.timeLimit)
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if (challengeFinished())
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{
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updateChallenges();
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@ -91,17 +91,35 @@ void doChallenges(void)
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completeChallenge();
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}
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}
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/* disabled enemies count as killed during challenges - not player exclusive, but no need to worry about AI contributions here */
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if (game.currentMission->challengeData.killLimit > 0 && (battle.stats[STAT_ENEMIES_KILLED_PLAYER] + battle.stats[STAT_ENEMIES_DISABLED]) >= game.currentMission->challengeData.killLimit)
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{
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updateChallenges();
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completeChallenge();
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}
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}
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}
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static int challengeFinished(void)
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{
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if (game.currentMission->challengeData.timeLimit > 0 && battle.stats[STAT_TIME] >= game.currentMission->challengeData.timeLimit)
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{
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return 1;
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}
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/* disabled enemies count as killed during challenges - not player exclusive, but no need to worry about AI contributions here */
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if (game.currentMission->challengeData.killLimit > 0 && (battle.stats[STAT_ENEMIES_KILLED_PLAYER] + battle.stats[STAT_ENEMIES_DISABLED]) >= game.currentMission->challengeData.killLimit)
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{
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return 1;
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}
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if (game.currentMission->challengeData.waypointLimit > 0 && battle.stats[STAT_WAYPOINTS_VISITED] >= game.currentMission->challengeData.waypointLimit)
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{
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return 1;
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}
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if (game.currentMission->challengeData.itemLimit > 0 && battle.stats[STAT_ITEMS_COLLECTED] >= game.currentMission->challengeData.itemLimit)
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{
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return 1;
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}
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return 0;
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}
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static int hasFailedAllChallenges(void)
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{
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int i;
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@ -136,7 +154,6 @@ static void updateChallenges(void)
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switch (c->type)
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{
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case CHALLENGE_TIME:
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case CHALLENGE_TIME_MINS:
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updateTimeChallenge(c);
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break;
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@ -195,21 +212,9 @@ static void printStats(void)
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static void updateTimeChallenge(Challenge *c)
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{
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switch (c->type)
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if (battle.stats[STAT_TIME] / FPS < c->value)
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{
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case CHALLENGE_TIME:
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if (battle.stats[STAT_TIME] / FPS < c->value)
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{
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c->passed = 1;
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}
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break;
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case CHALLENGE_TIME_MINS:
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if ((battle.stats[STAT_TIME] / FPS) / 60 < c->value)
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{
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c->passed = 1;
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}
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break;
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c->passed = 1;
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}
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}
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@ -30,6 +30,7 @@ extern char *getLookupName(char *prefix, long num);
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extern char *timeToString(long millis, int showHours);
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extern int getPercent(float current, float total);
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extern void updateAccuracyStats(unsigned int *stats);
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extern char *timeToString(long millis, int showHours);
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extern Dev dev;
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extern Battle battle;
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@ -287,7 +287,6 @@ enum
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CHALLENGE_LOSSES,
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CHALLENGE_PLAYER_KILLS,
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CHALLENGE_DISABLE,
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CHALLENGE_TIME_MINS,
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CHALLENGE_MAX
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};
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@ -323,6 +322,7 @@ enum
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STAT_SHUTTLE,
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STAT_NUM_TOWED,
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STAT_ITEMS_COLLECTED,
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STAT_WAYPOINTS_VISITED,
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STAT_EPIC_KILL_STREAK,
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STAT_CAPITAL_SHIPS_DESTROYED,
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STAT_CAPITAL_SHIPS_LOST,
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@ -76,8 +76,8 @@ Mission *loadMissionMeta(char *filename)
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if (node)
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{
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mission->challengeData.isChallenge = 1;
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mission->challengeData.timeLimit = getJSONValue(node, "timeLimit", 0);
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mission->challengeData.timeLimit = getJSONValue(node, "timeLimit", 0) * FPS;
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mission->challengeData.killLimit = getJSONValue(node, "killLimit", 0);
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mission->challengeData.waypointLimit = getJSONValue(node, "waypointLimit", 0);
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mission->challengeData.noMissiles = getJSONValue(node, "noMissiles", 0);
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@ -64,6 +64,7 @@ void initStats(void)
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statDescription[STAT_NUM_TOWED] = _("Craft Towed");
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statDescription[STAT_ITEMS_COLLECTED] = _("Items Collected");
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statDescription[STAT_EPIC_KILL_STREAK] = _("Longest Epic Kill Streak");
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statDescription[STAT_WAYPOINTS_VISITED] = _("Waypoints Visited");
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statDescription[STAT_CAPITAL_SHIPS_DESTROYED] = _("Capital Ships Destroyed");
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statDescription[STAT_CAPITAL_SHIPS_LOST] = _("Capital Ships Lost");
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statDescription[STAT_TIME] = _("Time Played");
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@ -247,6 +247,7 @@ typedef struct {
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int killLimit;
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int lossLimit;
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int itemLimit;
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int waypointLimit;
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int noMissiles;
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int noBoost;
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int noECM;
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@ -130,7 +130,6 @@ void initLookups(void)
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addLookup("CHALLENGE_LOSSES", CHALLENGE_LOSSES);
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addLookup("CHALLENGE_PLAYER_KILLS", CHALLENGE_PLAYER_KILLS);
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addLookup("CHALLENGE_DISABLE", CHALLENGE_DISABLE);
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addLookup("CHALLENGE_TIME_MINS", CHALLENGE_TIME_MINS);
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addLookup("STAT_PERCENT_COMPLETE", STAT_PERCENT_COMPLETE);
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addLookup("STAT_MISSIONS_STARTED", STAT_MISSIONS_STARTED);
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@ -162,6 +161,7 @@ void initLookups(void)
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addLookup("STAT_SHUTTLE", STAT_SHUTTLE);
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addLookup("STAT_NUM_TOWED", STAT_NUM_TOWED);
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addLookup("STAT_ITEMS_COLLECTED", STAT_ITEMS_COLLECTED);
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addLookup("STAT_WAYPOINTS_VISITED", STAT_WAYPOINTS_VISITED);
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addLookup("STAT_EPIC_KILL_STREAK", STAT_EPIC_KILL_STREAK);
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addLookup("STAT_CAPITAL_SHIPS_DESTROYED", STAT_CAPITAL_SHIPS_DESTROYED);
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addLookup("STAT_CAPITAL_SHIPS_LOST", STAT_CAPITAL_SHIPS_LOST);
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