Start of Grid.
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144143a049
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4
makefile
4
makefile
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@ -1,6 +1,6 @@
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PROG = tbftss
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VERSION = 0.2
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VERSION = 0.3
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DUNIX=1
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CXXFLAGS += -DUNIX
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@ -21,7 +21,7 @@ OBJS += challenges.o cJSON.o
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OBJS += draw.o
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OBJS += effects.o entities.o
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OBJS += fighters.o fighterDefs.o
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OBJS += galacticMap.o game.o
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OBJS += galacticMap.o game.o grid.o
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OBJS += hud.o
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OBJS += init.o io.o
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OBJS += load.o lookup.o
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@ -372,4 +372,6 @@ void destroyBattle(void)
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free(t);
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}
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battle.triggerTail = &battle.triggerHead;
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destroyGrid();
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}
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@ -63,6 +63,7 @@ extern void playSound(int id);
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extern void checkTrigger(char *name, int type);
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extern void resetWaypoints(void);
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extern void doPlayerSelect(void);
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extern void destroyGrid(void);
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extern App app;
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extern Battle battle;
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@ -0,0 +1,147 @@
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "grid.h"
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static Entity *candidates[MAX_GRID_CANDIDATES];
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static void addCandidate(Entity *e);
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void addToGrid(Entity *e)
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{
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GridCell *cell, *prev;
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int x, y, x1, y1, x2, y2;
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x1 = e->x / GRID_CELL_WIDTH;
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y1 = e->y / GRID_CELL_HEIGHT;
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x2 = (e->x + e->w) / GRID_CELL_WIDTH;
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y2 = (e->y + e->h) / GRID_CELL_HEIGHT;
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for (x = x1 ; x <= x2 ; x++)
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{
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for (y = y1 ; y <= y2 ; y++)
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{
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prev = &battle.grid[x][y];
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for (cell = battle.grid[x][y].next ; cell != NULL ; cell = cell->next)
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{
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prev = cell;
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}
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cell = malloc(sizeof(GridCell));
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memset(cell, 0, sizeof(GridCell));
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prev->next = cell;
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cell->entity = e;
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}
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}
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}
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void removeFromGrid(Entity *e)
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{
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GridCell *cell, *prev;
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int x, y, x1, y1, x2, y2;
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x1 = e->x / GRID_CELL_WIDTH;
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y1 = e->y / GRID_CELL_HEIGHT;
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x2 = (e->x + e->w) / GRID_CELL_WIDTH;
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y2 = (e->y + e->h) / GRID_CELL_HEIGHT;
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for (x = x1 ; x <= x2 ; x++)
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{
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for (y = y1 ; y <= y2 ; y++)
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{
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prev = &battle.grid[x][y];
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for (cell = battle.grid[x][y].next ; cell != NULL ; cell = cell->next)
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{
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if (cell->entity == e)
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{
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prev->next = cell->next;
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free(cell);
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cell = prev;
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}
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prev = cell;
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}
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}
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}
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}
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Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore)
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{
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GridCell *cell;
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int x1, y1, x2, y2;
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memset(candidates, 0, sizeof(Entity*) * MAX_GRID_CANDIDATES);
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x1 = x / GRID_CELL_WIDTH;
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y1 = y / GRID_CELL_HEIGHT;
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x2 = w / GRID_CELL_WIDTH;
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y2 = h / GRID_CELL_HEIGHT;
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for (x = x1 ; x < x2 ; x++)
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{
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for (y = y1 ; y < y2 ; y++)
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{
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for (cell = battle.grid[x][y].next ; cell != NULL ; cell = cell->next)
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{
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addCandidate(battle.grid[x][y].entity);
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}
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}
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}
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return candidates;
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}
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static void addCandidate(Entity *e)
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{
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int i = 0;
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for (i = 0 ; i < MAX_GRID_CANDIDATES ; i++)
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{
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if (candidates[i] == NULL || candidates[i] == e)
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{
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candidates[i] = e;
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return;
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}
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}
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printf("Out of grid candidate space!");
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exit(1);
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}
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void destroyGrid(void)
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{
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int x, y;
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GridCell *cell;
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for (x = 0 ; x < GRID_SIZE ; x++)
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{
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for (y = 0 ; y < GRID_SIZE ; y++)
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{
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while (battle.grid[x][y].next)
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{
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cell = battle.grid[x][y].next;
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battle.grid[x][y].next = cell->next;
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free(cell);
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}
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}
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}
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}
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@ -0,0 +1,26 @@
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "SDL2/SDL.h"
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#include "../defs.h"
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#include "../structs.h"
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extern Battle battle;
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@ -47,6 +47,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define MAX_FIGHTER_GUNS 12
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#define MAX_TARGET_RANGE 65536
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#define GRID_CELL_WIDTH 640
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#define GRID_CELL_HEIGHT 360
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#define GRID_SIZE 25
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#define MAX_GRID_CANDIDATES 1024
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#define BF_NONE 0
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#define BF_ENGINE (2 << 0)
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#define BF_SYSTEM_DAMAGE (2 << 1)
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@ -33,6 +33,7 @@ typedef struct Pulse Pulse;
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typedef struct Widget Widget;
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typedef struct HudMessage HudMessage;
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typedef struct Trigger Trigger;
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typedef struct GridCell GridCell;
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typedef struct {
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float x;
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int side;
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float x;
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float y;
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int w;
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int h;
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float dx;
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float dy;
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float thrust;
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StarSystem *next;
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};
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struct GridCell {
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Entity *entity;
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GridCell *next;
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};
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typedef struct {
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int entId;
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SDL_Point camera;
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Objective objectiveHead, *objectiveTail;
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Trigger triggerHead, *triggerTail;
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unsigned int stats[STAT_MAX];
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GridCell grid[GRID_SIZE][GRID_SIZE];
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} Battle;
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typedef struct {
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