Delete fighter stats. Close SDL window last.
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0e7b08c283
commit
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@ -1075,3 +1075,15 @@ void destroyFighterDefs(void)
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free(e);
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}
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}
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void destroyFighterStats(void)
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{
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Tuple *t;
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while (game.fighterStatHead.next)
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{
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t = game.fighterStatHead.next;
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game.fighterStatHead.next = t->next;
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free(t);
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}
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}
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@ -338,9 +338,6 @@ void cleanup(void)
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Cleaning up ...");
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SDL_DestroyRenderer(app.renderer);
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SDL_DestroyWindow(app.window);
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destroyLookups();
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destroyTextures();
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@ -373,9 +370,15 @@ void cleanup(void)
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destroyFighterDatabase();
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destroyFighterStats();
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destroyCredits();
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done");
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SDL_DestroyRenderer(app.renderer);
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SDL_DestroyWindow(app.window);
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TTF_Quit();
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@ -64,6 +64,7 @@ extern void destroyGalacticMap(void);
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extern void destroyWidgets(void);
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extern void destroyResources(void);
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extern void destroyFighterDatabase(void);
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extern void destroyFighterStats(void);
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extern void expireTexts(int all);
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extern void initInput(void);
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extern void initModalDialog(void);
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