Aster doesn't have a planet, as it's a star system.

This commit is contained in:
Steve 2016-04-14 16:09:41 +01:00
parent 085cfd0f9a
commit 7dea0c440e
4 changed files with 13 additions and 7 deletions

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@ -3,7 +3,7 @@
"description" : "We've received word from CSN Florin that they have suffered a power failure, affecting the entire ship. The stranded vessel has attracted the attention of the Pandorans, who have already deployed shuttles and tugs to absorb it into their ranks. The Salty Wildcats will intercept and provide cover until Florin can affect repairs.",
"requires" : 30,
"background" : "gfx/backgrounds/background04.jpg",
"planet" : "gfx/planets/bluePlanet.png",
"planet" : "gfx/planets/star.png",
"music" : "music/battle/track-3.mp3",
"manualComplete" : 1,
"objectives" : [

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@ -3,7 +3,7 @@
"description" : "Tzac bombers have been identified in the area, deploying mines. While this violates intergalactic treaties, we could never assume that Tzac, much like the Pandorans, would abide by the rules of war. We need to take down those bombers quickly. Exercise caution around the mines, as they are especially potent.",
"requires" : 33,
"background" : "gfx/backgrounds/background04.jpg",
"planet" : "gfx/planets/bluePlanet.png",
"planet" : "gfx/planets/star.png",
"music" : "music/battle/track-3.mp3",
"manualComplete" : 1,
"objectives" : [

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gfx/planets/star.png Normal file

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@ -148,14 +148,20 @@ void loadMission(char *filename)
{
planet = getAutoPlanet(filename);
}
planetScale = 75 + (rand() % 125);
planetScale *= 0.01;
battle.planetTexture = getTexture(planet);
battle.planet.x = (SCREEN_WIDTH / 2) - (rand() % SCREEN_WIDTH) + (rand() % SCREEN_WIDTH);
battle.planet.y = (SCREEN_HEIGHT / 2) - (rand() % SCREEN_HEIGHT) + (rand() % SCREEN_HEIGHT);
SDL_QueryTexture(battle.planetTexture, NULL, NULL, &battle.planetWidth, &battle.planetHeight);
battle.planetWidth *= planetScale;
battle.planetHeight *= planetScale;
if (strcmp(planet, "gfx/planets/star.png") != 0)
{
SDL_QueryTexture(battle.planetTexture, NULL, NULL, &battle.planetWidth, &battle.planetHeight);
planetScale = 75 + (rand() % 125);
planetScale *= 0.01;
battle.planetWidth *= planetScale;
battle.planetHeight *= planetScale;
}
srand(time(NULL));