Bullets don't hit their own entity groups (mainly for capital ships).
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@ -136,6 +136,11 @@ static void checkCollisions(Bullet *b)
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{
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if (e->flags & EF_TAKES_DAMAGE)
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{
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if (b->owner->owner != NULL && b->owner->owner == e->owner)
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{
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continue;
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}
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if (b->owner != e && e->health > 0 && collision(b->x - b->w / 2, b->y - b->h / 2, b->w, b->h, e->x - e->w / 2, e->y - e->h / 2, e->w, e->h))
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{
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if (b->owner->side == e->side)
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