Misc clean up.
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c44d605b13
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@ -27,7 +27,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern float mod(float n, float x);
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extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern SDL_Texture *getTexture(char *filename);
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extern void addDebrisFire(int x, int y);
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extern void *resize(void *array, int oldSize, int newSize);
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@ -28,7 +28,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
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extern void doFighter(void);
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extern void doCapitalShip(void);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern void doRope(Entity *e);
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extern void drawRope(Entity *e);
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extern void cutRope(Entity *e);
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@ -36,7 +35,6 @@ extern void drawShieldHitEffect(Entity *e);
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extern void removeFromQuadtree(Entity *e, Quadtree *root);
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extern void addToQuadtree(Entity *e, Quadtree *root);
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extern void updateCapitalShipComponentProperties(Entity *parent, long flags);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern void *resize(void *array, int oldSize, int newSize);
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extern int isOnBattleScreen(int x, int y, int w, int h);
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@ -101,7 +101,7 @@ static void initFighters(void)
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for (i = 0 ; i < NUM_FIGHTERS ; i++)
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{
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fighters[i].x = rand() % (SCREEN_WIDTH - 64);
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fighters[i].x = rand() % (SCREEN_WIDTH - 32);
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fighters[i].y = SCREEN_HEIGHT + (rand() % SCREEN_HEIGHT);
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fighters[i].texture = getTexture(fighterTextures[rand() % numTextures]);
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fighters[i].dy = -(1 + rand() % 3);
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@ -133,7 +133,9 @@ static void logic(void)
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static void doFighters(void)
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{
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int i;
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int i, numTextures;
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numTextures = sizeof(fighterTextures) / sizeof(char*);
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for (i = 0 ; i < NUM_FIGHTERS ; i++)
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{
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@ -145,8 +147,10 @@ static void doFighters(void)
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if (fighters[i].y <= -64)
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{
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fighters[i].x = rand() % (SCREEN_WIDTH - 64);
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fighters[i].x = rand() % (SCREEN_WIDTH - 32);
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fighters[i].y = SCREEN_HEIGHT + (rand() % SCREEN_HEIGHT);
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fighters[i].texture = getTexture(fighterTextures[rand() % numTextures]);
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fighters[i].dy = -(1 + rand() % 3);
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}
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}
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}
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@ -251,5 +255,5 @@ static void returnFromOptions(void)
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static void quit(void)
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{
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exit(1);
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exit(0);
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}
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