Merged fighterDefs.c in to fighters.c.

This commit is contained in:
Steve 2015-11-16 17:23:56 +00:00
parent 928b00749d
commit 87445c41ae
5 changed files with 138 additions and 187 deletions

View File

@ -22,7 +22,7 @@ OBJS += battle.o bullets.o
OBJS += challenges.o cJSON.o OBJS += challenges.o cJSON.o
OBJS += draw.o OBJS += draw.o
OBJS += effects.o entities.o extractionPoint.o OBJS += effects.o entities.o extractionPoint.o
OBJS += fighters.o fighterDefs.o OBJS += fighters.o
OBJS += galacticMap.o game.o grid.o OBJS += galacticMap.o game.o grid.o
OBJS += hud.o OBJS += hud.o
OBJS += init.o io.o items.o OBJS += init.o io.o items.o

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@ -1,155 +0,0 @@
/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "fighterDefs.h"
static void loadFighterDef(char *filename);
static Entity defHead, *defTail;
Entity *getFighterDef(char *name)
{
Entity *f;
for (f = defHead.next ; f != NULL ; f = f->next)
{
if (strcmp(f->name, name) == 0)
{
return f;
}
}
printf("Error: no such fighter '%s'\n", name);
exit(1);
}
void loadFighterDefs(void)
{
cJSON *root, *node;
char *text;
text = readFile("data/fighters/list.json");
root = cJSON_Parse(text);
memset(&defHead, 0, sizeof(Entity));
defTail = &defHead;
for (node = root->child ; node != NULL ; node = node->next)
{
loadFighterDef(node->valuestring);
}
cJSON_Delete(root);
free(text);
}
static void loadFighterDef(char *filename)
{
cJSON *root, *node;
char *text;
Entity *f;
int i;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
text = readFile(filename);
f = malloc(sizeof(Entity));
memset(f, 0, sizeof(Entity));
defTail->next = f;
defTail = f;
f->type = ET_FIGHTER;
f->active = 1;
root = cJSON_Parse(text);
STRNCPY(f->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
STRNCPY(f->defName, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
f->health = f->maxHealth = cJSON_GetObjectItem(root, "health")->valueint;
f->shield = f->maxShield = cJSON_GetObjectItem(root, "shield")->valueint;
f->speed = cJSON_GetObjectItem(root, "speed")->valuedouble;
f->reloadTime = cJSON_GetObjectItem(root, "reloadTime")->valueint;
f->shieldRechargeRate = cJSON_GetObjectItem(root, "shieldRechargeRate")->valueint;
f->texture = getTexture(cJSON_GetObjectItem(root, "textureName")->valuestring);
SDL_QueryTexture(f->texture, NULL, NULL, &f->w, &f->h);
if (cJSON_GetObjectItem(root, "guns"))
{
i = 0;
for (node = cJSON_GetObjectItem(root, "guns")->child ; node != NULL ; node = node->next)
{
f->guns[i].type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
f->guns[i].x = cJSON_GetObjectItem(node, "x")->valueint;
f->guns[i].y = cJSON_GetObjectItem(node, "y")->valueint;
i++;
if (i >= MAX_FIGHTER_GUNS)
{
printf("ERROR: cannot assign more than %d guns to a fighter\n", MAX_FIGHTER_GUNS);
exit(1);
}
}
if (cJSON_GetObjectItem(root, "combinedGuns"))
{
f->combinedGuns = cJSON_GetObjectItem(root, "combinedGuns")->valueint;
}
}
f->selectedGunType = f->guns[0].type;
if (cJSON_GetObjectItem(root, "missiles"))
{
node = cJSON_GetObjectItem(root, "missiles");
f->missiles.type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
f->missiles.ammo = f->missiles.maxAmmo = cJSON_GetObjectItem(node, "ammo")->valueint;
}
if (cJSON_GetObjectItem(root, "flags"))
{
f->flags = flagsToLong(cJSON_GetObjectItem(root, "flags")->valuestring);
}
f->separationRadius = MAX(f->w, f->h);
f->separationRadius *= 2;
/* all craft default to 100 system power */
f->systemPower = 100;
cJSON_Delete(root);
free(text);
}
void destroyFighterDefs(void)
{
Entity *f;
while (defHead.next)
{
f = defHead.next;
defHead.next = f->next;
free(f);
}
}

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@ -1,31 +0,0 @@
/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "SDL2/SDL.h"
#include "../defs.h"
#include "../structs.h"
#include "../json/cJSON.h"
extern char *readFile(char *filename);
extern SDL_Texture *getTexture(char *filename);
extern long lookup(char *name);
extern long flagsToLong(char *flags);

View File

@ -27,6 +27,9 @@ static void spinDie(void);
static void straightDie(void); static void straightDie(void);
static void randomizeDart(Entity *dart); static void randomizeDart(Entity *dart);
static void randomizeDartGuns(Entity *dart); static void randomizeDartGuns(Entity *dart);
static void loadFighterDef(char *filename);
static Entity defHead, *defTail;
Entity *spawnFighter(char *name, int x, int y, int side) Entity *spawnFighter(char *name, int x, int y, int side)
{ {
@ -492,3 +495,133 @@ void fleeAllEnemies(void)
} }
} }
} }
Entity *getFighterDef(char *name)
{
Entity *f;
for (f = defHead.next ; f != NULL ; f = f->next)
{
if (strcmp(f->name, name) == 0)
{
return f;
}
}
printf("Error: no such fighter '%s'\n", name);
exit(1);
}
void loadFighterDefs(void)
{
cJSON *root, *node;
char *text;
text = readFile("data/fighters/list.json");
root = cJSON_Parse(text);
memset(&defHead, 0, sizeof(Entity));
defTail = &defHead;
for (node = root->child ; node != NULL ; node = node->next)
{
loadFighterDef(node->valuestring);
}
cJSON_Delete(root);
free(text);
}
static void loadFighterDef(char *filename)
{
cJSON *root, *node;
char *text;
Entity *f;
int i;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
text = readFile(filename);
f = malloc(sizeof(Entity));
memset(f, 0, sizeof(Entity));
defTail->next = f;
defTail = f;
f->type = ET_FIGHTER;
f->active = 1;
root = cJSON_Parse(text);
STRNCPY(f->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
STRNCPY(f->defName, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
f->health = f->maxHealth = cJSON_GetObjectItem(root, "health")->valueint;
f->shield = f->maxShield = cJSON_GetObjectItem(root, "shield")->valueint;
f->speed = cJSON_GetObjectItem(root, "speed")->valuedouble;
f->reloadTime = cJSON_GetObjectItem(root, "reloadTime")->valueint;
f->shieldRechargeRate = cJSON_GetObjectItem(root, "shieldRechargeRate")->valueint;
f->texture = getTexture(cJSON_GetObjectItem(root, "textureName")->valuestring);
SDL_QueryTexture(f->texture, NULL, NULL, &f->w, &f->h);
if (cJSON_GetObjectItem(root, "guns"))
{
i = 0;
for (node = cJSON_GetObjectItem(root, "guns")->child ; node != NULL ; node = node->next)
{
f->guns[i].type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
f->guns[i].x = cJSON_GetObjectItem(node, "x")->valueint;
f->guns[i].y = cJSON_GetObjectItem(node, "y")->valueint;
i++;
if (i >= MAX_FIGHTER_GUNS)
{
printf("ERROR: cannot assign more than %d guns to a fighter\n", MAX_FIGHTER_GUNS);
exit(1);
}
}
if (cJSON_GetObjectItem(root, "combinedGuns"))
{
f->combinedGuns = cJSON_GetObjectItem(root, "combinedGuns")->valueint;
}
}
f->selectedGunType = f->guns[0].type;
if (cJSON_GetObjectItem(root, "missiles"))
{
node = cJSON_GetObjectItem(root, "missiles");
f->missiles.type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
f->missiles.ammo = f->missiles.maxAmmo = cJSON_GetObjectItem(node, "ammo")->valueint;
}
if (cJSON_GetObjectItem(root, "flags"))
{
f->flags = flagsToLong(cJSON_GetObjectItem(root, "flags")->valuestring);
}
f->separationRadius = MAX(f->w, f->h);
f->separationRadius *= 2;
/* all craft default to 100 system power */
f->systemPower = 100;
cJSON_Delete(root);
free(text);
}
void destroyFighterDefs(void)
{
Entity *f;
while (defHead.next)
{
f = defHead.next;
defHead.next = f->next;
free(f);
}
}

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@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../defs.h" #include "../defs.h"
#include "../structs.h" #include "../structs.h"
#include "../json/cJSON.h"
extern SDL_Texture *getTexture(char *filename); extern SDL_Texture *getTexture(char *filename);
extern void doAI(void); extern void doAI(void);
@ -42,6 +43,9 @@ extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern Entity *spawnEntity(void); extern Entity *spawnEntity(void);
extern void adjustObjectiveTargetValue(char *name, int type, int amount); extern void adjustObjectiveTargetValue(char *name, int type, int amount);
extern void attachRope(void); extern void attachRope(void);
extern char *readFile(char *filename);
extern long lookup(char *name);
extern long flagsToLong(char *flags);
extern App app; extern App app;
extern Battle battle; extern Battle battle;