Don't switch guns if the player doesn't have any.
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@ -549,7 +549,7 @@ static void switchGuns(void)
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i = player->selectedGunType;
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i = player->selectedGunType;
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if (!player->combinedGuns)
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if (!player->combinedGuns && battle.numPlayerGuns)
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{
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{
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do
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do
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{
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{
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