Don't constantly fire lasers or mags at a disabled craft.
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@ -396,7 +396,12 @@ static int selectWeaponForTarget(Entity *e)
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if (e->flags & EF_NO_KILL)
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{
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return selectWeapon(BT_LASER) || selectWeapon(BT_MAG);
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if (!(e->flags & EF_DISABLED))
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{
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return selectWeapon(BT_LASER) || selectWeapon(BT_MAG);
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}
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return 0;
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}
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}
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