ECM fix.
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@ -224,7 +224,7 @@ static void huntTarget(Bullet *b)
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applyMissileThrust(b);
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if (b->target == player && battle.ecmTimer == ECM_RECHARGE_TIME)
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if (b->target == player && battle.ecmTimer < FPS)
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{
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b->life = 0;
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addMissileExplosion(b);
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@ -24,9 +24,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../structs.h"
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#include "../json/cJSON.h"
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#define TURN_SPEED 2
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#define TURN_THRESHOLD 3
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#define MAX_BULLETS_TO_DRAW 512
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#define TURN_SPEED 2
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#define TURN_THRESHOLD 3
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#define MAX_BULLETS_TO_DRAW 512
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extern SDL_Texture *getTexture(char *filename);
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extern void blitRotated(SDL_Texture *texture, int x, int y, int angle);
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