ECM fix.
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@ -224,7 +224,7 @@ static void huntTarget(Bullet *b)
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applyMissileThrust(b);
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if (b->target == player && battle.ecmTimer == ECM_RECHARGE_TIME)
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if (b->target == player && battle.ecmTimer < FPS)
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{
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b->life = 0;
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addMissileExplosion(b);
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