Trophy updates.
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@ -123,7 +123,7 @@
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{
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{
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"id" : "SHUTTLE",
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"id" : "SHUTTLE",
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"title" : "Room for one more on top",
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"title" : "Room for one more on top",
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"description" : "Complete a mission using a Shuttle",
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"description" : "Complete a challenge using a Shuttle",
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"value" : "TROPHY_BRONZE"
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"value" : "TROPHY_BRONZE"
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},
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},
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{
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{
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@ -538,6 +538,8 @@ static void completeChallenge(void)
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retreatEnemies();
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retreatEnemies();
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awardStatsTrophies();
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awardStatsTrophies();
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awardCraftTrophy();
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}
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}
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}
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}
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@ -33,6 +33,7 @@ extern long lookup(char *name);
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extern void awardStatsTrophies(void);
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extern void awardStatsTrophies(void);
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extern void retreatAllies(void);
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extern void retreatAllies(void);
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extern void retreatEnemies(void);
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extern void retreatEnemies(void);
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extern void awardCraftTrophy(void);
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extern Dev dev;
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extern Dev dev;
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extern Battle battle;
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extern Battle battle;
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@ -283,10 +283,9 @@ void completeMission(void)
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awardStatsTrophies();
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awardStatsTrophies();
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if (!game.currentMission->challengeData.isChallenge)
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{
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awardPostMissionTrophies();
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awardPostMissionTrophies();
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}
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awardCraftTrophy();
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}
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}
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}
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}
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@ -62,6 +62,7 @@ extern Entity *spawnMine(int type);
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extern void activateNextWaypoint(void);
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extern void activateNextWaypoint(void);
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extern void awardStatsTrophies(void);
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extern void awardStatsTrophies(void);
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extern void awardPostMissionTrophies(void);
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extern void awardPostMissionTrophies(void);
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extern void awardCraftTrophy(void);
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extern Battle battle;
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extern Battle battle;
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extern Dev dev;
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extern Dev dev;
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@ -24,7 +24,6 @@ static void prevPage(void);
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static void nextPage(void);
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static void nextPage(void);
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static void loadTrophyData(char *filename);
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static void loadTrophyData(char *filename);
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static void resetAlert(void);
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static void resetAlert(void);
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static void awardCraftTrophy(void);
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static void setSparkleColor(Trophy *t);
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static void setSparkleColor(Trophy *t);
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static void nextAlert(void);
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static void nextAlert(void);
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@ -457,10 +456,6 @@ void awardChallengeTrophies(void)
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void awardPostMissionTrophies(void)
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void awardPostMissionTrophies(void)
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{
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{
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awardCraftTrophy();
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awardPandoranCraftTrophy();
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if (game.currentMission->epic)
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if (game.currentMission->epic)
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{
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{
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awardTrophy("EPIC");
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awardTrophy("EPIC");
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@ -474,28 +469,34 @@ void awardPostMissionTrophies(void)
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/*
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/*
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* Must be a non-challenge mission, a common fighter, must not be Sol, and must not have fired any shots or missiles
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* Must be a non-challenge mission, a common fighter, must not be Sol, and must not have fired any shots or missiles
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*/
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*/
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if (!game.currentMission->challengeData.isChallenge && player->flags & EF_COMMON_FIGHTER && player->missiles && strcmp(game.selectedStarSystem, "Sol") && !battle.stats[STAT_SHOTS_FIRED] && !battle.stats[STAT_MISSILES_FIRED])
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if (player->flags & EF_COMMON_FIGHTER && player->missiles && strcmp(game.selectedStarSystem, "Sol") && !battle.stats[STAT_SHOTS_FIRED] && !battle.stats[STAT_MISSILES_FIRED])
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{
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{
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awardTrophy("PACIFIST");
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awardTrophy("PACIFIST");
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}
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}
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}
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}
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/* the player is known as "Player", so we need to check the craft they were assigned to */
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void awardCraftTrophy(void)
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static void awardCraftTrophy(void)
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{
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{
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char trophyId[MAX_NAME_LENGTH];
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if (!game.currentMission->challengeData.isChallenge)
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int len, i;
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memset(trophyId, '\0', MAX_NAME_LENGTH);
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len = strlen(game.currentMission->craft);
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for (i = 0 ; i < len ; i++)
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{
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{
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trophyId[i] = toupper(game.currentMission->craft[i]);
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if (strcmp(game.currentMission->craft, "ATAF") == 0)
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{
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awardTrophy("ATAF");
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}
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else if (strcmp(game.currentMission->craft, "Tug") == 0)
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{
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awardTrophy("TUG");
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}
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}
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else
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{
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if (strcmp(game.currentMission->craft, "Shuttle") == 0 && battle.stats[STAT_ITEMS_COLLECTED_PLAYER] > 0)
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{
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awardTrophy("SHUTTLE");
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}
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}
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}
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awardTrophy(trophyId);
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awardPandoranCraftTrophy();
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}
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}
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static void setSparkleColor(Trophy *t)
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static void setSparkleColor(Trophy *t)
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