Added defensive AI flags - only attack sometimes.
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f273862c19
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@ -22,6 +22,5 @@
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"type" : "MISSILE_MISSILE",
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"ammo" : 60
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},
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"flags" : "EF_AVOIDS_COMBAT",
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"aiFlags" : "AIF_MISSILE_BOAT"
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"aiFlags" : "AIF_MISSILE_BOAT+AIF_DEFENSIVE"
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}
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@ -27,6 +27,5 @@
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"type" : "MISSILE_MISSILE",
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"ammo" : 80
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},
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"flags" : "EF_AVOIDS_COMBAT",
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"aiFlags" : "AIF_MISSILE_BOAT"
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"aiFlags" : "AIF_MISSILE_BOAT+AIF_DEFENSIVE"
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}
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@ -19,5 +19,8 @@
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"data/fighters/kingfisher.json",
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"data/fighters/mantis.json",
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"data/fighters/rook.json",
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"data/fighters/thunderhead.json"
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"data/fighters/thunderhead.json",
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"data/fighters/scarab.json",
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"data/fighters/hammerhead.json",
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"data/fighters/khepri.json"
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]
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@ -16,12 +16,16 @@
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"type" : "BT_PLASMA",
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"x" : 12,
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"y" : 0
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},
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{
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"type" : "BT_ROCKET",
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"x" : 0,
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"y" : 0
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}
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],
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"missiles" : {
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"type" : "MISSILE_MISSILE",
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"ammo" : 60
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"ammo" : 8
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},
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"flags" : "EF_AVOIDS_COMBAT",
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"aiFlags" : "AIF_MISSILE_BOAT"
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"aiFlags" : "AIF_MISSILE_BOAT+AIF_DEFENSIVE"
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}
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@ -55,6 +55,11 @@ void doAI(void)
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return;
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}
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if ((self->aiFlags & AIF_DEFENSIVE) && rand() % 50 && nearEnemies())
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{
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return;
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}
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if ((self->aiFlags & AIF_GOAL_EXTRACTION) && nearExtractionPoint())
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{
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return;
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@ -83,6 +83,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define AIF_RETREATS (2 << 4)
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#define AIF_GOAL_EXTRACTION (2 << 5)
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#define AIF_AVOIDS_COMBAT (2 << 6)
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#define AIF_DEFENSIVE (2 << 7)
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#define AIF_MISSILE_BOAT (2 << 8)
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/* player abilities */
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#define BOOST_RECHARGE_TIME (FPS * 7)
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@ -51,6 +51,8 @@ void initLookups(void)
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addLookup("AIF_RETREATS", AIF_RETREATS);
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addLookup("AIF_GOAL_EXTRACTION", AIF_GOAL_EXTRACTION);
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addLookup("AIF_AVOIDS_COMBAT", AIF_AVOIDS_COMBAT);
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addLookup("AIF_DEFENSIVE", AIF_DEFENSIVE);
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addLookup("AIF_MISSILE_BOAT", AIF_MISSILE_BOAT);
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addLookup("TT_DESTROY", TT_DESTROY);
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addLookup("TT_DISABLE", TT_DISABLE);
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