Start of mouse control integration.
This commit is contained in:
parent
b8409765d3
commit
95e26f3e7b
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@ -24,7 +24,7 @@ OBJS += effects.o entities.o extractionPoint.o
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OBJS += fighters.o
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OBJS += galacticMap.o game.o grid.o
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OBJS += hud.o
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OBJS += init.o io.o items.o
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OBJS += init.o input.o io.o items.o
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OBJS += load.o lookup.o
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OBJS += main.o mission.o missionInfo.o
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OBJS += objectives.o options.o
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Binary file not shown.
After Width: | Height: | Size: 314 B |
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@ -28,6 +28,9 @@ static void initPlayerSelect(void);
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static void activateBoost(void);
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static void deactivateBoost(void);
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static void activateECM(void);
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static void handleKeyboard(void);
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static void faceMouse(void);
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static void handleMouse(void);
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static int selectedPlayerIndex;
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static int availableGuns[BT_MAX];
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@ -79,78 +82,9 @@ void doPlayer(void)
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if (player->alive == ALIVE_ALIVE)
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{
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if (app.keyboard[SDL_SCANCODE_LEFT])
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{
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player->angle -= 4;
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}
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handleKeyboard();
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if (app.keyboard[SDL_SCANCODE_RIGHT])
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{
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player->angle += 4;
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}
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if (app.keyboard[SDL_SCANCODE_UP] && battle.boostTimer > BOOST_FINISHED_TIME)
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{
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applyFighterThrust();
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}
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if (app.keyboard[SDL_SCANCODE_DOWN])
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{
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applyFighterBrakes();
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}
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if (battle.status == MS_IN_PROGRESS)
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{
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if (app.keyboard[SDL_SCANCODE_LCTRL] && !player->reload && player->guns[0].type)
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{
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fireGuns(player);
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}
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if (app.keyboard[SDL_SCANCODE_LSHIFT])
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{
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switchGuns();
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app.keyboard[SDL_SCANCODE_LSHIFT] = 0;
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}
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if (app.keyboard[SDL_SCANCODE_RETURN] && player->missiles && player->target)
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{
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if (getDistance(player->x, player->y, player->target->x, player->target->y) <= SCREEN_WIDTH)
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{
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fireMissile(player);
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}
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else
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{
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addHudMessage(colors.white, "Target not in range");
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}
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app.keyboard[SDL_SCANCODE_RETURN] = 0;
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}
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if (!player->target || player->target->systemPower <= 0 || app.keyboard[SDL_SCANCODE_T])
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{
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selectTarget();
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app.keyboard[SDL_SCANCODE_T] = 0;
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}
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if (app.keyboard[SDL_SCANCODE_SPACE] && battle.boostTimer == BOOST_RECHARGE_TIME)
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{
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playSound(SND_BOOST);
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activateBoost();
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}
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if (app.keyboard[SDL_SCANCODE_E] && battle.ecmTimer == ECM_RECHARGE_TIME)
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{
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activateECM();
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}
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if (!battle.missionTarget)
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{
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selectMissionTarget();
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}
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}
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handleMouse();
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}
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player->angle = ((int)player->angle) % 360;
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@ -166,6 +100,11 @@ void doPlayer(void)
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initPlayerSelect();
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}
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}
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if (battle.status == MS_IN_PROGRESS)
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{
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selectMissionTarget();
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}
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}
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if (battle.boostTimer == (int)BOOST_FINISHED_TIME)
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@ -174,6 +113,137 @@ void doPlayer(void)
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}
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}
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static void handleKeyboard(void)
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{
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if (app.keyboard[SDL_SCANCODE_LEFT])
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{
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player->angle -= 4;
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}
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if (app.keyboard[SDL_SCANCODE_RIGHT])
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{
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player->angle += 4;
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}
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if (app.keyboard[SDL_SCANCODE_UP] && battle.boostTimer > BOOST_FINISHED_TIME)
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{
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applyFighterThrust();
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}
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if (app.keyboard[SDL_SCANCODE_DOWN])
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{
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applyFighterBrakes();
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}
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if (battle.status == MS_IN_PROGRESS)
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{
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if (app.keyboard[SDL_SCANCODE_LCTRL] && !player->reload && player->guns[0].type)
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{
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fireGuns(player);
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}
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if (app.keyboard[SDL_SCANCODE_LSHIFT])
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{
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switchGuns();
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app.keyboard[SDL_SCANCODE_LSHIFT] = 0;
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}
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if (app.keyboard[SDL_SCANCODE_RETURN] && player->missiles && player->target)
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{
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if (getDistance(player->x, player->y, player->target->x, player->target->y) <= SCREEN_WIDTH)
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{
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fireMissile(player);
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}
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else
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{
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addHudMessage(colors.white, "Target not in range");
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}
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app.keyboard[SDL_SCANCODE_RETURN] = 0;
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}
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if (!player->target || player->target->systemPower <= 0 || app.keyboard[SDL_SCANCODE_T])
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{
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selectTarget();
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app.keyboard[SDL_SCANCODE_T] = 0;
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}
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if (app.keyboard[SDL_SCANCODE_SPACE] && battle.boostTimer == BOOST_RECHARGE_TIME)
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{
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playSound(SND_BOOST);
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activateBoost();
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}
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if (app.keyboard[SDL_SCANCODE_E] && battle.ecmTimer == ECM_RECHARGE_TIME)
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{
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activateECM();
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}
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}
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}
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static void handleMouse(void)
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{
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faceMouse();
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if (battle.status == MS_IN_PROGRESS)
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{
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if (app.mouse.button[SDL_BUTTON_LEFT] && !player->reload && player->guns[0].type)
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{
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fireGuns(player);
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}
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if (app.mouse.button[SDL_BUTTON_RIGHT])
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{
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if (battle.boostTimer > BOOST_FINISHED_TIME)
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{
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applyFighterThrust();
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}
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}
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else
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{
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applyFighterBrakes();
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}
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if (app.mouse.button[SDL_BUTTON_MIDDLE] && player->missiles && player->target)
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{
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if (getDistance(player->x, player->y, player->target->x, player->target->y) <= SCREEN_WIDTH)
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{
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fireMissile(player);
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}
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else
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{
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addHudMessage(colors.white, "Target not in range");
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}
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app.mouse.button[SDL_BUTTON_MIDDLE] = 0;
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}
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}
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}
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static void faceMouse(void)
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{
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int dir;
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int x, y, wantedAngle;
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x = player->x - battle.camera.x;
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y = player->y - battle.camera.y;
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wantedAngle = getAngle(x, y, app.mouse.x, app.mouse.y);
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wantedAngle %= 360;
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if (fabs(wantedAngle - player->angle) > 2)
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{
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dir = ((int)(wantedAngle - player->angle + 360)) % 360 > 180 ? -1 : 1;
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player->angle += dir * 4;
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player->angle = mod(player->angle, 360);
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}
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}
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void initPlayerSelect(void)
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{
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Entity *e;
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@ -305,6 +375,7 @@ static void selectTarget(void)
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Entity *targets[MAX_SELECTABLE_TARGETS];
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i = 0;
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near = NULL;
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memset(targets, 0, sizeof(Entity*) * MAX_SELECTABLE_TARGETS);
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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@ -35,6 +35,7 @@ extern void addHudMessage(SDL_Color c, char *format, ...);
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extern int mod(int n, int x);
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extern void playSound(int id);
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extern void failMission(void);
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extern float getAngle(int x1, int y1, int x2, int y2);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern App app;
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@ -33,6 +33,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define SCREEN_HEIGHT 720
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#define MAX_KEYBOARD_KEYS 350
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#define MAX_MOUSE_BUTTONS 8
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#define FPS 60
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#define LOGIC_RATE (1000 / FPS)
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@ -50,6 +50,8 @@ void presentScene(void)
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 25, 14, TA_CENTER, colors.white, "FPS: %d", app.fps);
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#endif
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drawMouse();
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SDL_SetRenderTarget(app.renderer, NULL);
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SDL_RenderCopy(app.renderer, app.backBuffer, NULL, NULL);
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SDL_RenderPresent(app.renderer);
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@ -24,6 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../structs.h"
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawMouse(void);
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extern App app;
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extern Colors colors;
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@ -90,6 +90,8 @@ void initTitle(void)
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endSectionTransition();
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SDL_WarpMouseInWindow(app.window, SCREEN_WIDTH / 2, SCREEN_HEIGHT - 100);
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playMusic("music/Rise of spirit.ogg");
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}
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12
src/main.c
12
src/main.c
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@ -62,6 +62,18 @@ int main(int argc, char *argv[])
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{
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switch (event.type)
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{
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case SDL_MOUSEBUTTONDOWN:
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doMouseDown(&event.button);
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break;
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case SDL_MOUSEBUTTONUP:
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doMouseUp(&event.button);
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break;
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case SDL_MOUSEMOTION:
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doMouseMove(&event.motion);
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.scancode >= 0 && event.key.keysym.scancode < MAX_KEYBOARD_KEYS)
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{
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@ -31,6 +31,9 @@ extern void initGameSystem(void);
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extern void initTitle(void);
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extern void loadTestMission(char *filename);
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extern void saveScreenshot(void);
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extern void doMouseDown(SDL_MouseButtonEvent *event);
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extern void doMouseUp(SDL_MouseButtonEvent *event);
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extern void doMouseMove(SDL_MouseMotionEvent *event);
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App app;
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Colors colors;
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@ -290,6 +290,12 @@ struct HudMessage {
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HudMessage *next;
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};
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typedef struct {
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int x;
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int y;
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int button[MAX_MOUSE_BUTTONS];
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} Mouse;
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typedef struct {
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char saveDir[MAX_FILENAME_LENGTH];
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int winWidth;
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@ -301,6 +307,7 @@ typedef struct {
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int soundVolume;
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int vSync;
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int fps;
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Mouse mouse;
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int keyboard[MAX_KEYBOARD_KEYS];
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SDL_Texture *backBuffer;
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SDL_Renderer *renderer;
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@ -138,6 +138,8 @@ void initGameSystem(void)
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initColor(&colors.lightGrey, 192, 192, 192);
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initColor(&colors.darkGrey, 128, 128, 128);
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initInput();
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initLookups();
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initFonts();
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@ -61,6 +61,7 @@ extern void destroyTextures(void);
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extern void destroyGalacticMap(void);
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extern void destroyWidgets(void);
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extern void expireTexts(void);
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extern void initInput(void);
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extern App app;
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extern Colors colors;
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@ -0,0 +1,57 @@
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "input.h"
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static SDL_Texture *mousePointer;
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void initInput(void)
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{
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memset(&app.mouse, 0, sizeof(Mouse));
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mousePointer = getTexture("gfx/input/mousePointer.png");
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}
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void doMouseDown(SDL_MouseButtonEvent *event)
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{
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app.mouse.button[event->button] = 1;
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}
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void doMouseUp(SDL_MouseButtonEvent *event)
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{
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app.mouse.button[event->button] = 0;
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}
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void doMouseMove(SDL_MouseMotionEvent *event)
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{
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}
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void drawMouse(void)
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{
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int x, y;
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SDL_GetMouseState(&x, &y);
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app.mouse.x = x * app.scaleX;
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app.mouse.y = y * app.scaleY;
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blit(mousePointer, app.mouse.x, app.mouse.y, 1);
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}
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@ -0,0 +1,29 @@
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
|
||||
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||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "SDL2/SDL.h"
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#include "../defs.h"
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#include "../structs.h"
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extern SDL_Texture *getTexture(char *filename);
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extern void blit(SDL_Texture *texture, int x, int y, int centered);
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extern App app;
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@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static void loadWidgets(char *filename);
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static void loadWidgetSet(char *filename);
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static void handleKeyboard(void);
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static void handleMouse(void);
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static void createOptions(Widget *w, char *options);
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static Widget head;
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@ -53,6 +54,8 @@ void doWidgets(void)
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if (drawingWidgets)
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{
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handleKeyboard();
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handleMouse();
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}
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drawingWidgets = 0;
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@ -82,6 +85,7 @@ void selectWidget(const char *name, const char *group)
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void drawWidgets(const char *group)
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{
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int mouseOver;
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Widget *w;
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drawingWidgets = 1;
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@ -90,6 +94,14 @@ void drawWidgets(const char *group)
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{
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if (w->visible && strcmp(w->group, group) == 0)
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{
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mouseOver = (w->enabled && collision(w->rect.x, w->rect.y, w->rect.w, w->rect.h, app.mouse.x, app.mouse.y, 1, 1));
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if (mouseOver && selectedWidget != w)
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{
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playSound(SND_GUI_CLICK);
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selectedWidget = w;
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}
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderFillRect(app.renderer, &w->rect);
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@ -261,13 +273,24 @@ static void handleKeyboard(void)
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if (app.keyboard[SDL_SCANCODE_RETURN] && selectedWidget->action)
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{
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playSound(SND_GUI_SELECT);
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selectedWidget->action();
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}
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memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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}
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static void handleMouse(void)
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{
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if (selectedWidget && selectedWidget->action && app.mouse.button[SDL_BUTTON_LEFT])
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{
|
||||
if (collision(selectedWidget->rect.x, selectedWidget->rect.y, selectedWidget->rect.w, selectedWidget->rect.h, app.mouse.x, app.mouse.y, 1, 1))
|
||||
{
|
||||
playSound(SND_GUI_SELECT);
|
||||
selectedWidget->action();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void loadWidgets(char *filename)
|
||||
{
|
||||
cJSON *root, *node;
|
||||
|
|
|
@ -31,6 +31,7 @@ extern int getDistance(int x1, int y1, int x2, int y2);
|
|||
extern int mod(int n, int x);
|
||||
extern void blit(SDL_Texture *texture, int x, int y, int centered);
|
||||
extern SDL_Texture *getTexture(char *filename);
|
||||
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
|
||||
extern void playSound(int id);
|
||||
|
||||
extern App app;
|
||||
|
|
Loading…
Reference in New Issue