Save screenshots to /tmp.
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@ -199,7 +199,7 @@ void saveScreenshot(void)
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char filename[MAX_NAME_LENGTH];
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SDL_Surface *sshot;
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sprintf(filename, "/home/steve/temp/screenshots/%d.bmp", ++i);
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sprintf(filename, "/tmp/tbftss/%d.bmp", ++i);
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sshot = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
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SDL_RenderReadPixels(app.renderer, NULL, SDL_PIXELFORMAT_ARGB8888, sshot->pixels, sshot->pitch);
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