Allow jumpgate to be put into "sleep" state: effectively inactive.
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parent
a74ff87a46
commit
99013a4e99
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@ -74,7 +74,7 @@
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"type" : "ET_JUMPGATE",
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"x" : 25,
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"y" : 25,
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"active" : 0
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"sleeping" : 1
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}
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],
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"script" : [
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@ -99,7 +99,7 @@
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"MSG_BOX Dodds;Estelle, we've got this. We can take them.",
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"MSG_BOX de Winter;We're taking too many losses, Dodds. Fall back now, that's an order.",
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"WAIT_MSG_BOX",
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"ACTIVATE_ENTITIES Jumpgate",
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"ACTIVATE_JUMPGATE",
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"RETREAT_ALLIES"
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]
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}
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@ -110,7 +110,7 @@
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"type" : "ET_JUMPGATE",
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"x" : 10,
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"y" : 8,
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"active" : 0
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"sleeping" : 1
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}
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],
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"items" : [
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@ -153,7 +153,7 @@
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"WAIT 2",
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"MSG_BOX Tug;Tow cable attached. Ready to head home.",
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"MSG_BOX Carr;We're done here. Let's bring our mystery guest in.",
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"ACTIVATE_ENTITIES Jumpgate",
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"ACTIVATE_JUMPGATE",
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"WAIT 20",
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"ACTIVATE_ENTITIES Dart",
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"ACTIVATE_OBJECTIVES Destroy intercepting Darts",
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@ -139,7 +139,7 @@ void doEntities(void)
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break;
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}
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if (e->alive == ALIVE_ALIVE || e->alive == ALIVE_DYING)
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if (e->alive == ALIVE_ALIVE || e->alive == ALIVE_DYING || e->alive == ALIVE_SLEEPING)
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{
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if (e->action != NULL)
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{
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@ -391,7 +391,7 @@ void drawEntities(void)
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static void drawEntity(Entity *e)
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{
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if (e->type == ET_JUMPGATE)
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if (e->type == ET_JUMPGATE && e->alive == ALIVE_ALIVE)
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{
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blitRotated(jumpPortal, e->x - battle.camera.x, e->y - battle.camera.y, jumpPortAngle);
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}
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@ -47,7 +47,10 @@ static void think(void)
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self->angle -= 360;
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}
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if (self->alive == ALIVE_ALIVE)
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{
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handleFleeingEntities();
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}
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battle.jumpgate = self;
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}
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@ -141,6 +141,10 @@ static void executeNextLine(ScriptRunner *runner)
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sscanf(line, "%*s %[^\n]", strParam[0]);
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activateLocations(strParam[0]);
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}
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else if (strcmp(command, "ACTIVATE_JUMPGATE") == 0)
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{
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battle.jumpgate->alive = ALIVE_ALIVE;
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}
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else if (strcmp(command, "MSG_BOX") == 0)
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{
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sscanf(line, "%*s %255[^;]%*c%255[^\n]", strParam[0], strParam[1]);
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@ -165,7 +165,8 @@ enum
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ALIVE_ALIVE,
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ALIVE_DYING,
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ALIVE_DEAD,
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ALIVE_ESCAPED
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ALIVE_ESCAPED,
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ALIVE_SLEEPING /* used by jumpgate */
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};
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enum
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@ -565,7 +565,7 @@ static void loadEntities(cJSON *node)
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{
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Entity *e;
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char *name, *groupName;
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int i, type, scatter, number, active;
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int i, type, scatter, number, active, sleeping;
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float x, y;
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if (node)
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@ -586,6 +586,7 @@ static void loadEntities(cJSON *node)
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number = getJSONValue(node, "number", 1);
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active = getJSONValue(node, "active", 1);
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scatter = getJSONValue(node, "scatter", 1);
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sleeping = getJSONValue(node, "sleeping", 0);
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for (i = 0 ; i < number ; i++)
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{
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@ -626,6 +627,11 @@ static void loadEntities(cJSON *node)
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e->active = active;
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if (sleeping)
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{
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e->alive = ALIVE_SLEEPING;
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}
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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}
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