Removed time delta, as it's leading to poor frame pacing.
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parent
2db4b4171d
commit
9ae3e4bfc0
34
src/main.c
34
src/main.c
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@ -22,10 +22,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static void handleMissionArgs(int argc, char *argv[]);
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static void handleLoggingArgs(int argc, char *argv[]);
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static long capFrameRate(const long then);
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int main(int argc, char *argv[])
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{
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float td;
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long then, lastFrameTime, frames;
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long expireTextTimer;
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SDL_Event event;
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@ -56,19 +56,15 @@ int main(int argc, char *argv[])
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handleMissionArgs(argc, argv);
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dev.fps = frames = td = 0;
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dev.fps = frames = 0;
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then = SDL_GetTicks();
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lastFrameTime = SDL_GetTicks() + 1000;
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expireTextTimer = SDL_GetTicks() + (1000 * 10);
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while (1)
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{
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td += (SDL_GetTicks() - then);
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then = capFrameRate(then);
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then = SDL_GetTicks();
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while (td >= LOGIC_RATE)
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{
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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@ -125,25 +121,15 @@ int main(int argc, char *argv[])
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app.delegate.logic();
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td -= LOGIC_RATE;
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if (app.doTrophyAlerts)
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{
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doTrophyAlerts();
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}
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if (app.resetTimeDelta)
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{
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td = 0;
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then = SDL_GetTicks();
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app.resetTimeDelta = 0;
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}
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game.stats[STAT_TIME]++;
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/* always zero the mouse motion */
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app.mouse.dx = app.mouse.dy = 0;
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}
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prepareScene();
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@ -204,6 +190,20 @@ int main(int argc, char *argv[])
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return 0;
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}
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static long capFrameRate(const long then)
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{
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long wait;
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wait = 16 - (SDL_GetTicks() - then);
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if (wait > 0)
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{
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SDL_Delay(wait);
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}
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return SDL_GetTicks();
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}
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static void handleLoggingArgs(int argc, char *argv[])
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{
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int i;
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@ -484,7 +484,6 @@ typedef struct {
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} Mouse;
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typedef struct {
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int resetTimeDelta;
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char saveDir[MAX_FILENAME_LENGTH];
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int saveGame;
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int winWidth;
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@ -43,6 +43,4 @@ void endSectionTransition(void)
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{
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SDL_Delay(elasped);
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}
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app.resetTimeDelta = 1;
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}
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