Memset battle, to avoid stats being added up twice.

This commit is contained in:
Steve 2016-05-22 14:18:41 +01:00
parent 8268cdc227
commit 9af331c64f
1 changed files with 2 additions and 0 deletions

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@ -498,4 +498,6 @@ void destroyBattle(void)
destroyBullets();
destroyEffects();
memset(&battle, 0, sizeof(Battle));
}