Moved all rope handling code to rope.c.

This commit is contained in:
Steve 2015-11-15 11:31:30 +00:00
parent 67967a2a34
commit 9ce6624fc0
9 changed files with 46 additions and 45 deletions

View File

@ -118,6 +118,8 @@ void doEntities(void)
battle.playerSelect = battle.epic;
}
cutRope(e);
prev->next = e->next;
free(e);
e = prev;

View File

@ -31,6 +31,7 @@ extern void removeFromGrid(Entity *e);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern void doRope(Entity *e);
extern void drawRope(Entity *e);
extern void cutRope(Entity *e);
extern App app;
extern Battle battle;

View File

@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
static void think(void);
static void handleFleeingEntities(void);
static void cutTowRope(Entity *e);
Entity *spawnExtractionPoint(void)
{
@ -57,28 +56,13 @@ static void handleFleeingEntities(void)
Entity *e, **candidates;
int i;
candidates = getAllEntsWithin(self->x, self->y, self->w, self->h, self);
candidates = getAllEntsWithin(self->x - self->w / 2, self->y - self->h / 2, self->w, self->h, self);
for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
{
if (e->health > 0 && e->flags & EF_FLEEING && getDistance(e->x, e->y, self->x, self->y) <= 64)
if (e->health > 0 && e->flags & EF_FLEEING && getDistance(self->x, self->y, e->x, e->y) <= 64)
{
e->alive = ALIVE_ESCAPED;
cutTowRope(e);
}
}
}
static void cutTowRope(Entity *attachment)
{
Entity *e;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (e->towing == attachment)
{
e->towing = NULL;
}
}
}

View File

@ -27,7 +27,6 @@ extern SDL_Texture *getTexture(char *filename);
extern Entity *spawnEntity(void);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void destroyRope(Entity *owner);
extern Battle battle;
extern Entity *self;

View File

@ -27,7 +27,6 @@ static void spinDie(void);
static void straightDie(void);
static void randomizeDart(Entity *dart);
static void randomizeDartGuns(Entity *dart);
static void attachRope(void);
Entity *spawnFighter(char *name, int x, int y, int side)
{
@ -335,30 +334,6 @@ static void separate(void)
}
}
static void attachRope(void)
{
int i, distance;
Entity *e, **candidates;
if ((self->flags & EF_HAS_ROPE) && self->towing == NULL)
{
candidates = getAllEntsWithin(self->x, self->y, self->w, self->h, self);
for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
{
if ((e->flags & EF_DISABLED) && e->alive == ALIVE_ALIVE)
{
distance = getDistance(e->x, e->y, self->x, self->y);
if (distance > 0 && distance <= 32)
{
self->towing = e;
}
}
}
}
}
void drawFighter(Entity *e)
{
SDL_Texture *shieldHitTexture = getTexture("gfx/battle/shieldHit.png");

View File

@ -42,7 +42,7 @@ extern void checkTrigger(char *name, int type);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern Entity *spawnEntity(void);
extern void adjustObjectiveTargetValue(char *name, int type, int amount);
extern void addRope(Entity *src, Entity *dest);
extern void attachRope(void);
extern App app;
extern Battle battle;

View File

@ -20,6 +20,32 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "rope.h"
void attachRope(void)
{
int i, distance;
Entity *e, **candidates;
if ((self->flags & EF_HAS_ROPE) && self->towing == NULL)
{
candidates = getAllEntsWithin(self->x, self->y, self->w, self->h, self);
for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
{
if ((e->flags & EF_DISABLED) && e->alive == ALIVE_ALIVE)
{
distance = getDistance(e->x, e->y, self->x, self->y);
if (distance > 0 && distance <= 64)
{
self->towing = e;
e->owner = self;
addHudMessage(colors.white, "Tow rope attached");
}
}
}
}
}
void doRope(Entity *owner)
{
float dx, dy, angle, force;
@ -55,3 +81,12 @@ void drawRope(Entity *owner)
SDL_RenderDrawLine(app.renderer, owner->x - battle.camera.x, owner->y - battle.camera.y, owner->towing->x - battle.camera.x, owner->towing->y - battle.camera.y);
}
}
void cutRope(Entity *e)
{
if (e->owner && e->owner->towing == e)
{
e->owner->towing = NULL;
e->owner = NULL;
}
}

View File

@ -27,6 +27,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern float getAngle(int x1, int y1, int x2, int y2);
extern int getDistance(int x1, int y1, int x2, int y2);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern void addHudMessage(SDL_Color c, char *format, ...);
extern App app;
extern Battle battle;
extern Colors colors;
extern Entity *self;

View File

@ -111,6 +111,7 @@ struct Entity {
SDL_Point targetLocation;
Entity *towing;
Entity *target;
Entity *owner;
void (*action)(void);
void (*defaultAction)(void);
void (*die)(void);