Made size of mine explosion a little larger.

This commit is contained in:
Steve 2016-04-16 16:48:48 +01:00
parent ccd4160f0e
commit 9e6d34b914
1 changed files with 6 additions and 6 deletions

View File

@ -289,7 +289,7 @@ void addMineExplosion(void)
int i;
Effect *e;
for (i = 0 ; i < 16 ; i++)
for (i = 0 ; i < 64 ; i++)
{
e = malloc(sizeof(Effect));
memset(e, 0, sizeof(Effect));
@ -298,10 +298,10 @@ void addMineExplosion(void)
e->type = EFFECT_TEXTURE;
e->x = self->x + rand() % 16 - rand() % 16;
e->y = self->y + rand() % 16 - rand() % 16;
e->x = self->x + rand() % 64 - rand() % 64;
e->y = self->y + rand() % 64 - rand() % 64;
e->texture = explosionTexture;
e->size = 32 + (rand() % 32);
e->size = 64 + (rand() % 64);
e->r = 255;
setRandomFlameHue(e);
@ -322,8 +322,8 @@ void addMineExplosion(void)
e->type = EFFECT_HALO;
e->x = self->x;
e->y = self->y;
e->size = 32;
e->scaleAmount = 2;
e->size = 64;
e->scaleAmount = 6;
e->texture = haloTexture;
e->r = 255;