Made size of mine explosion a little larger.
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@ -289,7 +289,7 @@ void addMineExplosion(void)
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int i;
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Effect *e;
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for (i = 0 ; i < 16 ; i++)
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for (i = 0 ; i < 64 ; i++)
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{
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e = malloc(sizeof(Effect));
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memset(e, 0, sizeof(Effect));
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@ -298,10 +298,10 @@ void addMineExplosion(void)
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e->type = EFFECT_TEXTURE;
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e->x = self->x + rand() % 16 - rand() % 16;
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e->y = self->y + rand() % 16 - rand() % 16;
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e->x = self->x + rand() % 64 - rand() % 64;
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e->y = self->y + rand() % 64 - rand() % 64;
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e->texture = explosionTexture;
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e->size = 32 + (rand() % 32);
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e->size = 64 + (rand() % 64);
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e->r = 255;
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setRandomFlameHue(e);
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@ -322,8 +322,8 @@ void addMineExplosion(void)
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e->type = EFFECT_HALO;
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e->x = self->x;
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e->y = self->y;
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e->size = 32;
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e->scaleAmount = 2;
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e->size = 64;
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e->scaleAmount = 6;
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e->texture = haloTexture;
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e->r = 255;
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