Only print message when mission is in progress (don't spam the console).

This commit is contained in:
Steve 2016-06-02 09:49:49 +01:00
parent 54920dc9b3
commit 9f239085dc
1 changed files with 1 additions and 1 deletions

View File

@ -243,7 +243,7 @@ void doEntities(void)
battle.numAllies = (battle.isEpic) ? numAllies : numActiveAllies; battle.numAllies = (battle.isEpic) ? numAllies : numActiveAllies;
battle.numEnemies = (battle.isEpic) ? numEnemies : numActiveEnemies; battle.numEnemies = (battle.isEpic) ? numEnemies : numActiveEnemies;
if (battle.stats[STAT_TIME] % (FPS * 30) == 0) if (battle.status == MS_IN_PROGRESS && battle.stats[STAT_TIME] % (FPS * 30) == 0)
{ {
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "numEnemies=%d, numActiveEnemies=%d, hasThreats=%d", numEnemies, numActiveEnemies, battle.hasThreats); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "numEnemies=%d, numActiveEnemies=%d, hasThreats=%d", numEnemies, numActiveEnemies, battle.hasThreats);
} }