Auto select next available mission when clicking on a star system.
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@ -47,6 +47,7 @@ static void returnFromOptions(void);
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static void doStarSystemView(void);
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static void updatePandoranAdvance(void);
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static void fallenOK(void);
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static Mission *nextAvailableMission(StarSystem *starSystem);
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static StarSystem *selectedStarSystem;
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static SDL_Texture *background;
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@ -556,11 +557,26 @@ static void selectStarSystem(void)
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{
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show = SHOW_STAR_SYSTEM;
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STRNCPY(game.selectedStarSystem, selectedStarSystem->name, MAX_NAME_LENGTH);
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game.currentMission = selectedStarSystem->missionHead.next;
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game.currentMission = nextAvailableMission(selectedStarSystem);
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playSound(SND_GUI_SELECT);
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}
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}
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static Mission *nextAvailableMission(StarSystem *starSystem)
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{
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Mission *m;
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for (m = starSystem->missionHead.next ; m != NULL ; m = m->next)
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{
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if (m->available && !m->completed)
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{
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return m;
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}
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}
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return starSystem->missionHead.next;
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}
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static void drawStarSystemDetail(void)
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{
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int y, start, i;
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