Missile warning takes priority over suspicion level.

This commit is contained in:
Steve 2018-04-29 09:57:15 +01:00
parent 6158e35fb2
commit a138e71455
3 changed files with 56 additions and 53 deletions

View File

@ -28,20 +28,14 @@ static void doBulletHitEffect(Bullet *b);
static Bullet bulletDef[BT_MAX];
static Bullet **bulletsToDraw;
static int incomingMissile;
static int drawCapacity;
static char *WARNING_TEXT;
void initBullets(void)
{
incomingMissile = 0;
drawCapacity = INITIAL_BULLET_DRAW_CAPACITY;
bulletsToDraw = malloc(sizeof(Bullet*) * drawCapacity);
memset(bulletsToDraw, 0, sizeof(Bullet*) * drawCapacity);
WARNING_TEXT = _("WARNING: INCOMING MISSILE!");
}
void initBulletDefs(void)
@ -81,7 +75,7 @@ void doBullets(void)
Bullet *b;
Bullet *prev = &battle.bulletHead;
incomingMissile = 0;
battle.incomingMissile = 0;
memset(bulletsToDraw, 0, sizeof(Bullet*) * drawCapacity);
@ -105,7 +99,7 @@ void doBullets(void)
if (b->target == player && player->alive == ALIVE_ALIVE && player->health > 0)
{
incomingMissile = 1;
battle.incomingMissile = 1;
}
}
@ -301,11 +295,6 @@ void drawBullets(void)
{
blitRotated(b->texture, b->x - battle.camera.x, b->y - battle.camera.y, b->angle);
}
if (incomingMissile && battle.stats[STAT_TIME] % FPS < 40)
{
drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 60, 18, TA_CENTER, colors.red, WARNING_TEXT);
}
}
static void faceTarget(Bullet *b)

View File

@ -32,6 +32,7 @@ static void drawAbilityBars(void);
static void drawBoostECMBar(int current, int max, int x, int y, int r, int g, int b);
static void drawHealthShieldBar(int current, int max, int x, int y, int r, int g, int b, int flashLow);
static void drawSuspicionLevel(void);
static void drawMissileWarning(void);
static HudMessage hudMessageHead;
static HudMessage *hudMessageTail;
@ -61,6 +62,7 @@ static char *JUMPGATE_DIST_TEXT;
static char *NEW_FIGHTER_TEXT;
static char *SUSPICION_TEXT;
static char *REMAINING_PILOTS_TEXT;
static char *WARNING_TEXT;
void initHud(void)
{
@ -87,6 +89,7 @@ void initHud(void)
NEW_FIGHTER_TEXT = _("SELECT NEW FIGHTER");
SUSPICION_TEXT = _("Suspicion");
REMAINING_PILOTS_TEXT = _("Remaining Pilots: %d");
WARNING_TEXT = _("WARNING: INCOMING MISSILE!");
targetPointer = getTexture("gfx/hud/targetPointer.png");
targetCircle = getTexture("gfx/hud/targetCircle.png");
@ -184,10 +187,9 @@ void drawHud(void)
drawRadarRangeWarning();
if (battle.hasSuspicionLevel)
{
drawSuspicionLevel();
}
drawMissileWarning();
drawSuspicionLevel();
}
drawHudMessages();
@ -625,46 +627,57 @@ static void drawSuspicionLevel(void)
{
SDL_Rect r;
battle.suspicionLevel = MIN(battle.suspicionLevel, MAX_SUSPICION_LEVEL);
drawText((SCREEN_WIDTH / 2) - 150, SCREEN_HEIGHT - 60, 18, TA_RIGHT, colors.white, SUSPICION_TEXT);
r.x = (SCREEN_WIDTH / 2) - 140;
r.y = SCREEN_HEIGHT - 58;
r.w = 400;
r.h = 20;
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
SDL_RenderFillRect(app.renderer, &r);
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(app.renderer, 192, 192, 192, 255);
SDL_RenderDrawRect(app.renderer, &r);
r.x += 2;
r.y += 2;
r.w -= 4;
r.h -= 4;
r.w = MAX((r.w / MAX_SUSPICION_LEVEL) * battle.suspicionLevel, 0);
if (battle.suspicionLevel < (MAX_SUSPICION_LEVEL * 0.5))
if (battle.hasSuspicionLevel && !battle.incomingMissile)
{
SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
battle.suspicionLevel = MIN(battle.suspicionLevel, MAX_SUSPICION_LEVEL);
drawText((SCREEN_WIDTH / 2) - 150, SCREEN_HEIGHT - 60, 18, TA_RIGHT, colors.white, SUSPICION_TEXT);
r.x = (SCREEN_WIDTH / 2) - 140;
r.y = SCREEN_HEIGHT - 58;
r.w = 400;
r.h = 20;
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
SDL_RenderFillRect(app.renderer, &r);
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(app.renderer, 192, 192, 192, 255);
SDL_RenderDrawRect(app.renderer, &r);
r.x += 2;
r.y += 2;
r.w -= 4;
r.h -= 4;
r.w = MAX((r.w / MAX_SUSPICION_LEVEL) * battle.suspicionLevel, 0);
if (battle.suspicionLevel < (MAX_SUSPICION_LEVEL * 0.5))
{
SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
}
else if (battle.suspicionLevel < (MAX_SUSPICION_LEVEL * 0.75))
{
SDL_SetRenderDrawColor(app.renderer, 255, 128, 0, 255);
}
else
{
SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255);
}
SDL_RenderFillRect(app.renderer, &r);
drawText(r.x + r.w + 7, SCREEN_HEIGHT - 57, 12, TA_LEFT, colors.white, "%d%%", (battle.suspicionLevel > 0) ? getPercent(battle.suspicionLevel, MAX_SUSPICION_LEVEL) : 0);
}
else if (battle.suspicionLevel < (MAX_SUSPICION_LEVEL * 0.75))
}
static void drawMissileWarning(void)
{
if (battle.incomingMissile && battle.stats[STAT_TIME] % FPS < 40)
{
SDL_SetRenderDrawColor(app.renderer, 255, 128, 0, 255);
drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 60, 18, TA_CENTER, colors.red, WARNING_TEXT);
}
else
{
SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255);
}
SDL_RenderFillRect(app.renderer, &r);
drawText(r.x + r.w + 7, SCREEN_HEIGHT - 57, 12, TA_LEFT, colors.white, "%d%%", (battle.suspicionLevel > 0) ? getPercent(battle.suspicionLevel, MAX_SUSPICION_LEVEL) : 0);
}
void resetHud(void)

View File

@ -364,6 +364,7 @@ typedef struct {
int suspicionLevel;
int suspicionCoolOff;
int zackariaSuspicionLevel;
int incomingMissile;
int destroyTorelli;
float torelliFireStormAlpha;
int campaignFinished;