Use player->side instead of SIDE_ALLIES.

This commit is contained in:
Steve 2016-05-10 14:56:33 +01:00
parent 025e72822b
commit a3590f3580
1 changed files with 4 additions and 4 deletions

View File

@ -233,7 +233,7 @@ void doFighter(void)
updateObjective(self->name, TT_DISABLE);
updateObjective(self->groupName, TT_DISABLE);
if (self->side != SIDE_ALLIES)
if (self->side != player->side)
{
runScriptFunction("ENEMIES_DISABLED %d", battle.stats[STAT_ENEMIES_DISABLED]);
}
@ -286,7 +286,7 @@ void doFighter(void)
{
if (player->alive == ALIVE_ALIVE && self != player)
{
if (self->side != SIDE_ALLIES)
if (self->side != player->side)
{
if (!(self->flags & EF_NO_KILL_INC))
{
@ -633,7 +633,7 @@ void retreatEnemies(void)
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (e->type == ET_FIGHTER && e->side != SIDE_ALLIES)
if (e->type == ET_FIGHTER && e->side != player->side)
{
e->flags |= EF_RETREATING;
@ -651,7 +651,7 @@ void retreatAllies(void)
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (e->type == ET_FIGHTER && e->side == SIDE_ALLIES)
if (e->type == ET_FIGHTER && e->side == player->side)
{
e->flags |= EF_RETREATING;