Show def name of fighter, and display left and right arrows when selecting a new fighter.
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4d4a1fa236
commit
a42a87efa5
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@ -37,6 +37,8 @@ static HudMessage *hudMessageTail;
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static SDL_Texture *targetPointer;
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static SDL_Texture *targetCircle;
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static SDL_Texture *smallFighter;
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static SDL_Texture *arrowLeft;
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static SDL_Texture *arrowRight;
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static int numMessages;
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static int healthWarning;
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static char *gunName[] = {"", "Particle Cannon", "Plasma Cannon", "Laser Cannon", "Mag Cannon"};
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@ -51,6 +53,8 @@ void initHud(void)
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targetPointer = getTexture("gfx/hud/targetPointer.png");
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targetCircle = getTexture("gfx/hud/targetCircle.png");
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smallFighter = getTexture("gfx/hud/smallFighter.png");
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arrowLeft = getTexture("gfx/widgets/optionsLeft.png");
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arrowRight = getTexture("gfx/widgets/optionsRight.png");
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}
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void doHud(void)
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@ -374,6 +378,14 @@ static void drawPlayerSelect(void)
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blit(targetCircle, player->x - battle.camera.x, player->y - battle.camera.y, 1);
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drawText(SCREEN_WIDTH / 2, 500, 28, TA_CENTER, colors.white, "SELECT NEW FIGHTER");
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if (player->health > 0)
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{
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drawText(SCREEN_WIDTH / 2, 540, 20, TA_CENTER, colors.white, "%s (%d%% / %d%%)", player->defName, getPercent(player->health, player->maxHealth), getPercent(player->shield, player->maxShield));
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}
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blit(arrowLeft, (SCREEN_WIDTH / 2) - 200, 520, 1);
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blit(arrowRight, (SCREEN_WIDTH / 2) + 200, 520, 1);
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}
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void resetHud(void)
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@ -32,6 +32,7 @@ extern float getAngle(int x1, int y1, int x2, int y2);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void drawRadar(void);
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extern int getPercent(float current, float total);
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extern App app;
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extern Battle battle;
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