Allow epic battle player select by mouse.
This commit is contained in:
parent
eedc8a718a
commit
a50e1685a3
|
@ -299,27 +299,27 @@ void initPlayerSelect(void)
|
|||
|
||||
void doPlayerSelect(void)
|
||||
{
|
||||
if (app.keyboard[SDL_SCANCODE_LEFT])
|
||||
if (app.keyboard[SDL_SCANCODE_A] || app.mouse.button[SDL_BUTTON_X1])
|
||||
{
|
||||
selectNewPlayer(-1);
|
||||
|
||||
app.keyboard[SDL_SCANCODE_LEFT] = 0;
|
||||
app.mouse.button[SDL_BUTTON_X1] = app.keyboard[SDL_SCANCODE_A] = 0;
|
||||
}
|
||||
|
||||
if (app.keyboard[SDL_SCANCODE_RIGHT])
|
||||
if (app.keyboard[SDL_SCANCODE_D] || app.mouse.button[SDL_BUTTON_X2])
|
||||
{
|
||||
selectNewPlayer(1);
|
||||
|
||||
app.keyboard[SDL_SCANCODE_RIGHT] = 0;
|
||||
app.mouse.button[SDL_BUTTON_X2] = app.keyboard[SDL_SCANCODE_D] = 0;
|
||||
}
|
||||
|
||||
if (app.keyboard[SDL_SCANCODE_RETURN] && player->health > 0)
|
||||
if (player->health > 0 && app.mouse.button[SDL_BUTTON_LEFT])
|
||||
{
|
||||
battle.playerSelect = 0;
|
||||
|
||||
initPlayer();
|
||||
|
||||
app.keyboard[SDL_SCANCODE_RETURN] = 0;
|
||||
app.mouse.button[SDL_BUTTON_LEFT] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue