Tidied headers.

This commit is contained in:
Steve 2016-02-21 08:54:23 +00:00
parent f402c8e7b9
commit a554c0ef00
3 changed files with 0 additions and 3 deletions

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@ -31,7 +31,6 @@ extern int getDistance(int x1, int y1, int x2, int y2);
extern void drawRadar(void); extern void drawRadar(void);
extern void drawRadarRangeWarning(void); extern void drawRadarRangeWarning(void);
extern int getPercent(float current, float total); extern int getPercent(float current, float total);
extern void textSize(char *text, int size, int *w, int *h);
extern int playerHasGun(int type); extern int playerHasGun(int type);
extern App app; extern App app;

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@ -60,7 +60,6 @@ extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
extern void initStatsDisplay(void); extern void initStatsDisplay(void);
extern void updateStarSystemMissions(void); extern void updateStarSystemMissions(void);
extern StarSystem *getStarSystem(char *name); extern StarSystem *getStarSystem(char *name);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void setMouse(int x, int y); extern void setMouse(int x, int y);
extern App app; extern App app;

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@ -49,6 +49,5 @@ extern void updateCapitalShipComponentProperties(Entity *parent);
extern void countNumEnemies(void); extern void countNumEnemies(void);
extern Battle battle; extern Battle battle;
extern Dev dev;
extern Entity *player; extern Entity *player;
extern Game game; extern Game game;