Tidied headers.
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@ -31,7 +31,6 @@ extern int getDistance(int x1, int y1, int x2, int y2);
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extern void drawRadar(void);
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extern void drawRadar(void);
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extern void drawRadarRangeWarning(void);
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extern void drawRadarRangeWarning(void);
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extern int getPercent(float current, float total);
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extern int getPercent(float current, float total);
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extern void textSize(char *text, int size, int *w, int *h);
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extern int playerHasGun(int type);
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extern int playerHasGun(int type);
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extern App app;
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extern App app;
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@ -60,7 +60,6 @@ extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
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extern void initStatsDisplay(void);
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extern void initStatsDisplay(void);
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extern void updateStarSystemMissions(void);
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extern void updateStarSystemMissions(void);
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extern StarSystem *getStarSystem(char *name);
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extern StarSystem *getStarSystem(char *name);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void setMouse(int x, int y);
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extern void setMouse(int x, int y);
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extern App app;
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extern App app;
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@ -49,6 +49,5 @@ extern void updateCapitalShipComponentProperties(Entity *parent);
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extern void countNumEnemies(void);
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extern void countNumEnemies(void);
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extern Battle battle;
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extern Battle battle;
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extern Dev dev;
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extern Entity *player;
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extern Entity *player;
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extern Game game;
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extern Game game;
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