Replaced radar drawCircle call with graphic. Added radar range warning.
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@ -57,6 +57,8 @@ void initBattle(void)
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initHud();
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initHud();
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initRadar();
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initMissionInfo();
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initMissionInfo();
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resetWaypoints();
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resetWaypoints();
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@ -44,6 +44,7 @@ extern void doEffects(void);
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extern void doObjectives(void);
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extern void doObjectives(void);
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extern void blit(SDL_Texture *texture, int x, int y, int centered);
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extern void blit(SDL_Texture *texture, int x, int y, int centered);
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extern void initHud(void);
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extern void initHud(void);
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extern void initRadar(void);
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extern void initGalacticMap(void);
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extern void initGalacticMap(void);
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extern void drawWidgets(char *groupName);
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extern void drawWidgets(char *groupName);
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extern void selectWidget(const char *name, const char *group);
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extern void selectWidget(const char *name, const char *group);
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@ -150,6 +150,8 @@ void drawHud(void)
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{
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{
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drawPlayerSelect();
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drawPlayerSelect();
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}
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}
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drawRadarRangeWarning();
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}
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}
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static void drawHealthBars(void)
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static void drawHealthBars(void)
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@ -32,6 +32,7 @@ extern float getAngle(int x1, int y1, int x2, int y2);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void drawRadar(void);
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extern void drawRadar(void);
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extern void drawRadarRangeWarning(void);
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extern int getPercent(float current, float total);
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extern int getPercent(float current, float total);
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extern App app;
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extern App app;
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@ -22,15 +22,21 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define RADAR_RANGE 20
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#define RADAR_RANGE 20
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static SDL_Texture *radarTexture;
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static SDL_Texture *radarWarningTexture;
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void initRadar(void)
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{
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radarTexture = getTexture("gfx/hud/radar.png");
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radarWarningTexture = getTexture("gfx/hud/radarWarning.png");
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}
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void drawRadar(void)
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void drawRadar(void)
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{
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{
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SDL_Rect r;
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SDL_Rect r;
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Entity *f;
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Entity *f;
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drawFilledCircle(SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 75, 0, 128, 0, 32);
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blit(radarTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 1);
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drawCircle(SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 25, 0, 255, 0, 64);
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drawCircle(SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 50, 0, 255, 0, 64);
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r.w = r.h = 3;
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r.w = r.h = 3;
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@ -76,6 +82,48 @@ void drawRadar(void)
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SDL_RenderFillRect(app.renderer, &r);
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SDL_RenderFillRect(app.renderer, &r);
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}
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}
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}
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}
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}
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drawCircle(SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 75, 0, 255, 0, 128);
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void drawRadarRangeWarning(void)
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{
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int x, y, leaving;
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x = (int)player->x / GRID_CELL_WIDTH;
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y = (int)player->y / GRID_CELL_HEIGHT;
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leaving = 0;
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 100, 14, TA_CENTER, colors.white, "%d,%d", x, y);
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if (x <= 4)
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{
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blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 270);
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leaving = 1;
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}
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if (y <= 4)
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{
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blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 0);
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leaving = 1;
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}
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if (x >= GRID_SIZE - 4)
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{
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blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 90);
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leaving = 1;
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}
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if (y >= GRID_SIZE - 4)
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{
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blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 180);
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leaving = 1;
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}
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if (leaving && battle.stats[STAT_TIME] % FPS < 40)
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{
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 50, 14, TA_CENTER, colors.red, "WARNING: Leaving battle area - turn around!");
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}
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}
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}
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@ -26,7 +26,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a);
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extern void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a);
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extern void drawFilledCircle(int cx, int cy, int radius, int r, int g, int b, int a);
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extern void drawFilledCircle(int cx, int cy, int radius, int r, int g, int b, int a);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void blit(SDL_Texture *texture, int x, int y, int center);
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extern SDL_Texture *getTexture(char *filename);
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extern void blitRotated(SDL_Texture *texture, int x, int y, int angle);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern App app;
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extern App app;
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extern Battle battle;
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extern Battle battle;
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extern Colors colors;
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extern Entity *player;
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extern Entity *player;
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