Renamed FLEE flags to RETREAT.
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@ -6,6 +6,6 @@
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"reloadTime" : 0,
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"shieldRechargeRate" : 0,
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"textureName" : "gfx/craft/civilian01.png",
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"flags" : "EF_MISSION_TARGET+EF_FLEEING",
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"flags" : "EF_MISSION_TARGET+EF_RETREATING",
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"aiFlags" : "AIF_GOAL_EXTRACTION+AIF_AVOIDS_COMBAT"
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}
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@ -60,7 +60,7 @@ static void handleFleeingEntities(void)
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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if (e->health > 0 && e->flags & EF_FLEEING && getDistance(self->x, self->y, e->x, e->y) <= 64)
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if (e->health > 0 && e->flags & EF_RETREATING && getDistance(self->x, self->y, e->x, e->y) <= 64)
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{
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e->alive = ALIVE_ESCAPED;
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}
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@ -538,7 +538,7 @@ static void straightDie(void)
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}
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}
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void fleeAllEnemies(void)
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void retreatEnemies(void)
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{
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Entity *e;
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@ -559,7 +559,7 @@ void retreatAllies(void)
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{
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if (e->type == ET_FIGHTER && e->side == SIDE_ALLIES)
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{
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e->flags |= EF_FLEEING;
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e->flags |= EF_RETREATING;
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e->aiFlags |= AIF_AVOIDS_COMBAT;
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e->aiFlags |= AIF_UNLIMITED_RANGE;
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@ -72,7 +72,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define EF_HAS_ROPE (2 << 5)
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#define EF_COLLECTS_ITEMS (2 << 6)
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#define EF_MUST_DISABLE (2 << 7)
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#define EF_FLEEING (2 << 8)
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#define EF_RETREATING (2 << 8)
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#define EF_NO_EPIC (2 << 9)
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#define AIF_NONE 0
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@ -112,7 +112,7 @@ void completeMission(void)
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game.stats[STAT_MISSIONS_COMPLETED]++;
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fleeAllEnemies();
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retreatEnemies();
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}
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}
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@ -249,6 +249,11 @@ static void loadFighters(cJSON *node)
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f->flags = flagsToLong(cJSON_GetObjectItem(node, "flags")->valuestring);
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}
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if (cJSON_GetObjectItem(node, "aiFlags"))
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{
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f->aiFlags = flagsToLong(cJSON_GetObjectItem(node, "aiFlags")->valuestring);
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}
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if (cJSON_GetObjectItem(node, "active"))
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{
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f->active = cJSON_GetObjectItem(node, "active")->valueint;
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@ -41,7 +41,7 @@ extern void selectWidget(const char *name, const char *group);
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extern Entity *spawnExtractionPoint(void);
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extern Entity *spawnItem(char *type);
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extern void failIncompleteObjectives(void);
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extern void fleeAllEnemies(void);
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extern void retreatEnemies(void);
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extern Battle battle;
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extern Entity *player;
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@ -38,7 +38,7 @@ void initLookups(void)
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addLookup("EF_MUST_DISABLE", EF_MUST_DISABLE);
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addLookup("EF_IMMORTAL", EF_IMMORTAL);
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addLookup("EF_MISSION_TARGET", EF_MISSION_TARGET);
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addLookup("EF_FLEEING", EF_FLEEING);
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addLookup("EF_RETREATING", EF_RETREATING);
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addLookup("EF_HAS_ROPE", EF_HAS_ROPE);
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addLookup("EF_COLLECTS_ITEMS", EF_COLLECTS_ITEMS);
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addLookup("EF_NO_EPIC", EF_NO_EPIC);
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