Make shield splinter effects more visible.
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@ -492,7 +492,7 @@ void addShieldSplinterEffect(Entity *ent)
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e->dx *= 0.1;
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e->dy = rand() % 64 - rand() % 64;
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e->dy *= 0.1;
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e->a = 128;
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e->a = 255;
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e->health = e->a;
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