Prevent ALL_OBJECTIVES_COMPLETE from firing twice.
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@ -84,9 +84,9 @@ void doObjectives(void)
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{
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if (fireObjectivesComplete)
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{
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runScriptFunction("ALL_OBJECTIVES_COMPLETE");
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fireObjectivesComplete = 0;
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runScriptFunction("ALL_OBJECTIVES_COMPLETE");
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}
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if (!battle.manualComplete)
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@ -154,11 +154,11 @@ void updateObjective(char *name, int type)
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}
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}
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if (completed == battle.numObjectivesTotal && !hasHidden && !fireObjectivesComplete)
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if (completed == battle.numObjectivesTotal && !hasHidden && fireObjectivesComplete)
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{
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runScriptFunction("ALL_OBJECTIVES_COMPLETE");
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fireObjectivesComplete = 0;
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runScriptFunction("ALL_OBJECTIVES_COMPLETE");
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}
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}
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}
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