Campaign and Challenge should be done in 10% and 25% increments.
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@ -411,8 +411,8 @@ void awardCampaignTrophies(void)
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awardTrophy("CAMPAIGN_1");
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}
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/* check % of missions completed */
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completed = getPercent(game.completedMissions, game.totalMissions);
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/* check % of missions completed - 10% increments*/
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completed = (getPercent(game.completedMissions, game.totalMissions) / 10) * 10;
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sprintf(trophyId, "CAMPAIGN_%d", completed);
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awardTrophy(trophyId);
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@ -441,8 +441,8 @@ void awardChallengeTrophies(void)
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char trophyId[MAX_NAME_LENGTH];
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int completed;
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/* check % of challenges completed */
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completed = getPercent(game.completedChallenges, game.totalChallenges);
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/* check % of challenges completed - 25% increments*/
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completed = (getPercent(game.completedChallenges, game.totalChallenges) / 25) * 25;
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sprintf(trophyId, "CHALLENGE_%d", completed);
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awardTrophy(trophyId);
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}
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@ -461,7 +461,10 @@ void awardPostMissionTrophies(void)
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}
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}
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if (player->guns[0].type && player->missiles && strcmp(game.selectedStarSystem, "Sol") && !battle.stats[STAT_SHOTS_FIRED] && !battle.stats[STAT_MISSILES_FIRED])
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/*
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* Must be a non-challenge mission, a fighter-type (has guns and missiles), must not be Sol, and must not have fired any shots or missiles
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*/
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if (game.currentMission->challengeData.isChallenge && player->guns[0].type && player->missiles && strcmp(game.selectedStarSystem, "Sol") && !battle.stats[STAT_SHOTS_FIRED] && !battle.stats[STAT_MISSILES_FIRED])
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{
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awardTrophy("PACIFIST");
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}
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