Merge pull request #21 from cxong/missiles
Pause music when lost window focus
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commit
b04febffec
12
src/main.c
12
src/main.c
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@ -100,6 +100,18 @@ int main(int argc, char *argv[])
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case SDL_QUIT:
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exit(0);
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break;
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case SDL_WINDOWEVENT:
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switch (event.window.event)
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{
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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musicSetPlaying(1);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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musicSetPlaying(0);
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break;
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}
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break;
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}
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}
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@ -54,6 +54,7 @@ extern void saveGame(void);
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extern void initCredits(void);
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extern void doTrophyAlerts(void);
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extern void drawTrophyAlert(void);
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extern void musicSetPlaying(int playing);
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App app;
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Colors colors;
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@ -56,6 +56,21 @@ void stopMusic(void)
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Mix_HaltMusic();
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}
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void musicSetPlaying(int playing)
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{
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if (music != NULL)
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{
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if (playing)
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{
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Mix_ResumeMusic();
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}
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else
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{
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Mix_PauseMusic();
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}
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}
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}
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void playSound(int id)
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{
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Mix_PlayChannel(-1, sounds[id], 0);
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