Added capital ships to challenge killLimit check.
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src/challenges
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@ -109,7 +109,7 @@ static int challengeFinished(void)
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}
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/* disabled enemies count as killed during challenges - not player exclusive, but no need to worry about AI contributions here */
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if (game.currentMission->challengeData.killLimit > 0 && (battle.stats[STAT_ENEMIES_KILLED_PLAYER] + battle.stats[STAT_ENEMIES_DISABLED]) >= game.currentMission->challengeData.killLimit)
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if (game.currentMission->challengeData.killLimit > 0 && (battle.stats[STAT_ENEMIES_KILLED_PLAYER] + battle.stats[STAT_CAPITAL_SHIPS_DESTROYED] + battle.stats[STAT_ENEMIES_DISABLED]) >= game.currentMission->challengeData.killLimit)
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{
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return 1;
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}
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