Target range fix.
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@ -216,7 +216,7 @@ static void findTarget(void)
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Entity *e, **candidates;
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Entity *e, **candidates;
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unsigned int dist, closest;
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unsigned int dist, closest;
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dist = closest = (!battle.epic || (!(self->aiFlags & AIF_UNLIMITED_RANGE))) ? 2000 : MAX_TARGET_RANGE;
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dist = closest = (battle.epic || (self->aiFlags & AIF_UNLIMITED_RANGE)) ? MAX_TARGET_RANGE : 2000;
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candidates = getAllEntsWithin(self->x - (self->w / 2) - (dist / 2), self->y - (self->h / 2) - (dist / 2), self->w + dist, self->h + dist, self);
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candidates = getAllEntsWithin(self->x - (self->w / 2) - (dist / 2), self->y - (self->h / 2) - (dist / 2), self->w + dist, self->h + dist, self);
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