Added ability to set mission availability dependencies.
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c322cced55
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@ -108,6 +108,8 @@ void initGalacticMap(void)
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getWidget("ok", "stats")->action = statsOK;
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updateStarSystemMissions();
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endSectionTransition();
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playMusic("music/Pressure.ogg");
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@ -402,28 +404,6 @@ static void drawGalaxy(void)
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static void selectStarSystem(void)
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{
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Mission *mission, *prev;
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selectedMission = selectedStarSystem->missionHead.next;
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selectedStarSystem->completedMissions = selectedStarSystem->totalMissions = 0;
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prev = &selectedStarSystem->missionHead;
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for (mission = selectedStarSystem->missionHead.next ; mission != NULL ; mission = mission->next)
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{
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selectedStarSystem->totalMissions++;
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if (mission->completed)
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{
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selectedStarSystem->completedMissions++;
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}
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mission->available = prev->completed;
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prev = mission;
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}
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missionListStart = 0;
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selectedMissionIndex = 0;
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@ -64,6 +64,8 @@ extern void playSound(int id);
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extern void blitRotated(SDL_Texture *texture, int x, int y, int angle);
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extern void initStatsDisplay(void);
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extern void handleStatsKB(void);
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extern Mission *getMission(char *filename);
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extern void updateStarSystemMissions(void);
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extern App app;
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extern Colors colors;
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@ -200,15 +200,19 @@ static void loadFighterGroups(cJSON *node)
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}
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}
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Mission *getMission(StarSystem *starSystem, char *filename)
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Mission *getMission(char *filename)
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{
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StarSystem *starSystem;
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Mission *mission;
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for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next)
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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if (strcmp(mission->filename, filename) == 0)
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for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next)
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{
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return mission;
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if (strcmp(mission->filename, filename) == 0)
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{
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return mission;
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}
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}
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}
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@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static void loadStarSystem(cJSON *starSystemJSON);
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static void loadMissionMeta(char *filename, StarSystem *starSystem);
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static int isAvailable(Mission *mission, Mission *prev);
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void initStarSystems(void)
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{
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@ -89,6 +90,11 @@ static void loadMissionMeta(char *filename, StarSystem *starSystem)
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STRNCPY(mission->description, cJSON_GetObjectItem(root, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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STRNCPY(mission->filename, filename, MAX_DESCRIPTION_LENGTH);
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if (cJSON_GetObjectItem(root, "requires"))
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{
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STRNCPY(mission->requires, cJSON_GetObjectItem(root, "requires")->valuestring, MAX_DESCRIPTION_LENGTH);
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}
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node = cJSON_GetObjectItem(root, "player");
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if (node)
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@ -174,6 +180,50 @@ void updateStarSystemDescriptions(void)
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}
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}
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void updateStarSystemMissions(void)
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{
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StarSystem *starSystem;
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Mission *mission, *prev;
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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starSystem->completedMissions = starSystem->totalMissions = 0;
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prev = &starSystem->missionHead;
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for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next)
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{
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starSystem->totalMissions++;
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if (mission->completed)
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{
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starSystem->completedMissions++;
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}
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mission->available = isAvailable(mission, prev);
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prev = mission;
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}
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}
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}
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static int isAvailable(Mission *mission, Mission *prev)
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{
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Mission *reqMission;
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if (mission->requires)
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{
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reqMission = getMission(mission->requires);
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if (reqMission != NULL)
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{
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return reqMission->completed;
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}
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}
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return prev->completed;
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}
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void destroyStarSystems(void)
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{
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StarSystem *starSystem;
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@ -26,5 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern char *readFile(char *filename);
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extern long lookup(char *name);
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extern Mission *getMission(char *filename);
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extern Game game;
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@ -178,6 +178,7 @@ struct Mission {
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char name[MAX_NAME_LENGTH];
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char description[MAX_DESCRIPTION_LENGTH];
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char filename[MAX_DESCRIPTION_LENGTH];
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char requires[MAX_DESCRIPTION_LENGTH];
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char pilot[MAX_NAME_LENGTH];
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char squadron[MAX_NAME_LENGTH];
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char craft[MAX_NAME_LENGTH];
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@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static void loadStats(cJSON *stats);
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static void loadStarSystems(cJSON *starSystemsJSON);
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static void loadMissions(StarSystem *starSystem, cJSON *missionsCJSON);
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static void loadMissions(cJSON *missionsCJSON);
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static void loadChallenges(Mission *mission, cJSON *challengesCJSON);
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void loadGame(void)
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@ -45,25 +45,22 @@ void loadGame(void)
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static void loadStarSystems(cJSON *starSystemsJSON)
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{
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StarSystem *starSystem;
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cJSON *starSystemJSON;
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for (starSystemJSON = starSystemsJSON->child ; starSystemJSON != NULL ; starSystemJSON = starSystemJSON->next)
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{
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starSystem = getStarSystem(cJSON_GetObjectItem(starSystemJSON, "name")->valuestring);
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loadMissions(starSystem, cJSON_GetObjectItem(starSystemJSON, "missions"));
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loadMissions(cJSON_GetObjectItem(starSystemJSON, "missions"));
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}
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}
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static void loadMissions(StarSystem *starSystem, cJSON *missionsCJSON)
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static void loadMissions(cJSON *missionsCJSON)
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{
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Mission *mission;
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cJSON *missionCJSON;
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for (missionCJSON = missionsCJSON->child ; missionCJSON != NULL ; missionCJSON = missionCJSON->next)
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{
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mission = getMission(starSystem, cJSON_GetObjectItem(missionCJSON, "filename")->valuestring);
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mission = getMission(cJSON_GetObjectItem(missionCJSON, "filename")->valuestring);
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mission->completed = cJSON_GetObjectItem(missionCJSON, "completed")->valueint;
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@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern char *readFile(char *filename);
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extern StarSystem *getStarSystem(char *name);
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extern Mission *getMission(StarSystem *starSystem, char *filename);
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extern Mission *getMission(char *filename);
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extern Challenge *getChallenge(Mission *mission, int type);
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extern int lookup(char *lookup);
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extern char *getSaveFilePath(char *filename);
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